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* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-81/+83
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-024-17/+17
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-028-24/+44
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| * Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+22
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| | * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+22
| * | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-017-8/+8
| * | Merge pull request #6862 from Faless/fix_6388Rémi Verschelde2016-11-111-7/+7
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| | * | Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-7/+7
| * | | Rename remaining WinRT references to UWPGeorge Marques2016-11-031-1/+1
| * | | Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-031-1/+1
| * | | Fix typos and missing newlines in --helpTim Roes2016-11-031-3/+2
| * | | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-3/+3
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-10-304-5/+78
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| * | Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde2016-10-171-0/+2
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| | * | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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| * / Allow whitespace in Gamepad mappings.Andreas Haas2016-10-151-2/+2
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| * Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde2016-10-031-3/+1
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| | * PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-011-3/+1
| * | Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+10
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| | * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+10
| * | Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-262-0/+63
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| | * | Add function to get readable names for joystick eventsAndreas Haas2016-09-202-0/+63
* | | | Click the inspected objet name to see all subresources.Juan Linietsky2016-09-171-0/+4
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* | | Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde2016-09-171-0/+7
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| * | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-0/+7
* | | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-0/+5
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* | Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+4
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| * | Implement missing WinRT functionsGeorge Marques2016-09-031-0/+4
* | | Merge pull request #6413 from caryoscelus/script_load_singletonsJuan Linietsky2016-09-101-81/+78
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| * | | enable autoload for command-line scriptscaryoscelus2016-09-061-81/+78
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* | | Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques2016-09-101-1/+1
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| * | | Fix Input.action_release() marking action as pressedPedro J. Estébanez2016-09-101-1/+1
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* / / x11: fix x360 wireless gamepad mapping.Andreas Haas2016-09-081-1/+1
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* | Update gamepad mappings from community db.Andreas Haas2016-09-021-1/+28
* | -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-013-27/+97
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* Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas2016-08-281-0/+1
* Fix steam controller gamepad mappingAndreas Haas2016-08-051-1/+1
* Add gamepad mapping for the steam controller userspace driver.Andreas Haas2016-07-261-0/+1
* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+17
* Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde2016-07-111-0/+2
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| * Fix crash on asset lib installGeorge Marques2016-07-101-0/+2
* | Merge pull request #5559 from Hinsbart/connected_joystickspunto-2016-07-102-3/+18
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| * | Input: add get_connected_joysticks() method.Andreas Haas2016-07-052-3/+18
* | | Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-1/+4
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| * | Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+4
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* | removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky2016-07-091-2/+10
* | Regenerate hardcoded Godot icon to match current oneRémi Verschelde2016-07-091-4/+1386
* | Removed unused variables (first pass)Rémi Verschelde2016-07-071-5/+2
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* Set default duration parameter of joystick vibration to 0.Andreas Haas2016-06-211-1/+1