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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #3428 from Hinsbart/android-gamepad
punto-
2016-02-08
2
-7
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+20
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use fallback mapping from list
Hondres
2016-01-27
2
-18
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+14
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can use fallback mapping on all platforms
hondres
2016-01-24
2
-16
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+19
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support gamepad remapping on android
hondres
2016-01-24
2
-2
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+16
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Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-02-03
1
-0
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+2
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x11: use different strings for WM_CLASS depending on context
hondres
2016-01-27
1
-0
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+2
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added more gamepad mappings
Dana Olson
2016-02-01
1
-76
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+89
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do not fail on invalid audio driver, fixes #3466
Juan Linietsky
2016-01-31
1
-2
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+4
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clear joystick state on disconnection
hondres
2016-01-26
1
-1
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+11
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add mappings and increase max number of buttons
hondres
2016-01-22
2
-5
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+8
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html5 gamepad support
Hinsbart
2016-01-21
1
-0
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+42
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Add ability to set "keep screen on" for android
volzhs
2016-01-16
1
-0
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+1
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Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
1
-1
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+1
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improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
1
-2
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+3
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attempt another fix
Juan Linietsky
2016-01-13
1
-1
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+11
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Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-13
1
-1
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+23
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Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-12
2
-0
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+55
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Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-08
2
-0
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+55
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Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-11
1
-1
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+1
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Analog values for gamepad triggers, using axes 6 & 7
hondres
2016-01-02
1
-3
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+14
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Update copyright to 2016 in headers
George Marques
2016-01-01
5
-5
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+5
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force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-31
1
-1
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+5
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removed wron return types, fixes #2483
reduz
2015-12-29
1
-1
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+1
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Ability to set autoloads as singleton global variables
reduz
2015-12-28
1
-0
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+15
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fix debouncing in axis buttons
Ariel Manzur
2015-12-20
1
-1
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+6
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Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
2
-349
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+349
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Better gamepad support
hondres
2015-12-18
2
-13
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+521
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-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-12
1
-6
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+11
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Print error if no export destination has been passed
est31
2015-11-26
1
-0
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+11
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
1
-3
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+4
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Fix typo, missing quote
Rémi Verschelde
2015-11-24
1
-1
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+1
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Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-24
1
-5
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+4
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Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-23
1
-5
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+4
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Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-22
1
-2
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+2
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-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
1
-10
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+2
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Merge pull request #2518 from masoudbh3/godot-icons
Juan Linietsky
2015-11-19
1
-1
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+1
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Add icon to exe file in windows export
masoud bh
2015-11-09
1
-1
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+1
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Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
1
-2
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+3
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Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-30
1
-2
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+3
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Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
1
-2
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+0
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
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+0
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Fix arguments parsing in the main function
Rémi Verschelde
2015-11-01
1
-14
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+20
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Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
1
-3
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+3
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Fixed misspelled local variable for code clarity
Joshua Olson
2015-08-26
1
-3
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+3
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Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-17
1
-49
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+37
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ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-10-12
1
-49
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+37
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-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
1
-0
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-0
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+13
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
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+6
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
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+7
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