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Redot Engine – Multi-platform 2D and 3D game engine
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Add two new COMSTR environment variables
Thaddeus Crews
2024-03-01
1
-3
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+3
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Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-0
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+1
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Display the build date in the editor and when starting the engine
Hugo Locurcio
2024-02-27
2
-3
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+21
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[Physics] Fix export with 3D disabled
A Thousand Ships
2024-02-22
2
-0
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+32
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Add `--no-header` option to clean output
Anatoli Babenia
2024-02-15
1
-3
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+12
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Disable ReShade in the editor and project manager (if run via Vulkan)
Hugo Locurcio
2024-02-14
1
-0
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+2
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Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
Rémi Verschelde
2024-02-13
1
-1
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+1
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Add rotary input support. Fix documentation
ALEKSEY KAPUSTYANENKO
2024-02-13
1
-1
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+1
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Merge pull request #87013 from bruvzg/intel_angle_with_ids
Rémi Verschelde
2024-02-13
1
-0
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+27
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[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add I...
bruvzg
2024-01-09
1
-0
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+27
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Merge pull request #87635 from rune-scape/manage-time-singleton
Rémi Verschelde
2024-02-12
1
-8
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+0
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Manage time singleton
rune-scape
2024-02-11
1
-8
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+0
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
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+1
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Add colors to the command-line help
Hugo Locurcio
2024-02-01
2
-117
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+215
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Add Wayland support
Riteo
2024-01-30
1
-29
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+67
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Add support for OpenXR local floor extension
David Snopek
2024-01-23
1
-1
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+1
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Add `--log-file` command line argument to write output log to a file
Hugo Locurcio
2024-01-19
1
-5
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+29
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Merge pull request #85939 from adamscott/single-threaded-godot-4
Rémi Verschelde
2024-01-18
1
-6
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+12
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
Adam Scott
2024-01-17
1
-6
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+12
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Fix `#if *_ENABLED` inconsistencies, should check if defined
Rémi Verschelde
2024-01-17
1
-1
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+1
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Merge pull request #86587 from RandomShaper/wtp_enhance
Rémi Verschelde
2024-01-11
1
-9
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+5
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WorkerThreadPool: Overhaul scheduling and synchronization
Pedro J. Estébanez
2024-01-08
1
-9
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+5
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-1
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+0
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Suggest `--headless` CLI argument in DisplayServer not found error message
Hugo Locurcio
2023-12-21
1
-1
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+1
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Merge pull request #83452 from RandomShaper/rd_common
Yuri Sizov
2023-12-20
1
-2
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+2
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-2
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+2
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[Windows] Make Windows Ink tablet API default, add dummy driver to disable ta...
bruvzg
2023-12-18
1
-1
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+1
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Merge pull request #70315 from RandomShaper/d3d12_mesa
Rémi Verschelde
2023-12-12
1
-5
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+20
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Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez
2023-12-12
1
-5
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+20
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Merge pull request #85273 from bruvzg/amd_ban
Rémi Verschelde
2023-12-12
1
-7
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+41
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Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
bruvzg
2023-11-23
1
-7
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+41
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Merge pull request #85885 from YuriSizov/bench-pressing
Yuri Sizov
2023-12-08
1
-208
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+305
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Improve logging and benchmarking in Main
Yuri Sizov
2023-12-08
1
-192
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+288
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Improve engine startup/shutdown benchmarks
Yuri Sizov
2023-12-08
1
-19
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+20
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Merge pull request #85819 from Malcolmnixon/export-android-build-template
Yuri Sizov
2023-12-08
1
-1
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+5
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Add option to install android build template for export
Malcolm Nixon
2023-12-08
1
-1
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+5
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CI: Add 4.2-stable.expected file for GDExtension compatibility checks
Rémi Verschelde
2023-12-07
1
-15
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+19
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibili...
bruvzg
2023-12-05
1
-2
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+1
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Correctly check scripts that must inherit `EditorPlugin`
Yuri Sizov
2023-11-23
1
-6
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+5
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[macOS] Cleanup default GL driver setting.
bruvzg
2023-11-15
1
-6
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+3
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Don't apply frame delay project setting to the editor
Hugo Locurcio
2023-11-12
1
-0
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+3
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[Windows] Add some AMD GPUs to the OpenGL blocklist.
bruvzg
2023-11-09
1
-1
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+22
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
bruvzg
2023-11-06
1
-0
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+1
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Merge pull request #84354 from RandomShaper/gdext_no_cache_doc
Yuri Sizov
2023-11-02
1
-3
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+3
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Polish & fix editor help cache generation
Pedro J. Estébanez
2023-11-02
1
-3
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+3
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Merge pull request #83753 from bruvzg/mac_angle_fb
Rémi Verschelde
2023-10-31
1
-13
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+14
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[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Re...
bruvzg
2023-10-21
1
-13
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+14
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Fix missing initial position modes for the main window.
bruvzg
2023-10-23
1
-3
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+13
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Fix missing editor singletons when dump extension api
Daylily-Zeleen
2023-10-13
1
-0
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+1
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
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+7
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