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Redot Engine – Multi-platform 2D and 3D game engine
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Age
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removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
1
-2
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+3
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Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-29
2
-3
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+7
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Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-22
2
-3
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+7
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Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
1
-5
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+6
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Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-08-27
1
-2
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+2
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Dead code tells no tales
Rémi Verschelde
2017-08-27
12
-819
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+6
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
32
-32
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+32
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
2
-8
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+6
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Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
1
-2
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+0
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Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-22
2
-4
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+4
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Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
2
-4
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+4
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-29
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+29
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-29
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+29
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Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
1
-153
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+111
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Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-21
1
-89
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+89
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simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
1
-3
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+8
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-0
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+1
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Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-19
1
-0
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+1
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Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
1
-149
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+191
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Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
1
-151
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+109
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Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
1
-89
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+89
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Fixed OUYA Game Controller for 3.0
Corruptinator
2017-08-16
1
-1
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+1
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
2
-7
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+7
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Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
1
-3
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+1
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Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
1
-3
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+1
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Enable command-line export
Ruslan Mustakov
2017-08-14
1
-6
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+6
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Merge pull request #10257 from Faless/html5_fixes
Rémi Verschelde
2017-08-13
1
-0
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+1
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Fix icon loading error a boot
Fabio Alessandrelli
2017-08-11
1
-0
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+1
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InputDefault: Fix joypad actions when axis quickly changes direction.
Andreas Haas
2017-08-12
1
-2
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+8
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Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-09
1
-1
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+3
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Restored black bars and custom images instead of black bars, closes #1571
Juan Linietsky
2017-08-07
1
-3
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+8
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Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
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+1
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Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
1
-89
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+89
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Merge pull request #10014 from Calinou/tweak-command-line-arguments
Rémi Verschelde
2017-08-02
1
-89
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+89
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Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-02
1
-89
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+89
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Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-08-01
1
-0
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+1
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Make memory monitors query the right counters
Pedro J. Estébanez
2017-08-01
1
-2
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+2
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Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
1
-3
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+5
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Several changes to better run in mobile.
Juan Linietsky
2017-07-22
1
-1
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+4
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
2
-31
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+36
*
Fix errors with global config names no more sorrys please
geequlim
2017-07-19
1
-1
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+1
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-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-83
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+73
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Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
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+4
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OUYA Controller for Version 3.0 input_default.cpp
Corruptinator
2017-07-11
1
-0
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+1
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Reworked translation system
Juan Linietsky
2017-06-28
1
-0
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+1
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-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
3
-3
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+3
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BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
2
-6
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+6
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Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-22
1
-0
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+2
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Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-6
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+1
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Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-10
1
-2
/
+1
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