| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 2017-08-29 | 1 | -2/+3 |
| | | | | | instruction, fixes #9677 | ||||
| * | Merge pull request #10531 from RandomShaper/remove-old-android-setting | Rémi Verschelde | 2017-08-29 | 2 | -3/+7 |
| |\ | | | | | Sanitize Android debug | ||||
| | * | Fix Android remote debug not hitting breakpoints | Pedro J. Estébanez | 2017-08-22 | 2 | -3/+7 |
| | | | | | | | | | A change in `Main`'s API is needed. Please read the comment in the diff for an explanation. | ||||
| * | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -5/+6 |
| | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | ||||
| * | | Fix mixed tab/whitespace in build files | Matthias Hoelzl | 2017-08-27 | 1 | -2/+2 |
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| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 12 | -819/+6 |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 32 | -32/+32 |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 2 | -8/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | | Removed unnecessary returns and break statements | Wilson E. Alvarez | 2017-08-22 | 1 | -2/+0 |
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| * | | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 2 | -4/+4 |
| |\ \ | | | | | | | Removed unnecessary assignments | ||||
| | * | | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 2 | -4/+4 |
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| * | | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -29/+29 |
| |\ \ | |/ |/| | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -29/+29 |
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| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -153/+111 |
| | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | ||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-21 | 1 | -89/+89 |
| | | | | | | | | | Also improves the command-line help text readability. | ||||
| * | | simplify the way window is allowed to steal focus, no longer relying on ↵ | Juan Linietsky | 2017-08-20 | 1 | -3/+8 |
| | | | | | | | | | project.godot. Closes #9459 | ||||
| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -0/+1 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Adds editor_hint to Engine class | Ignacio Etcheverry | 2017-08-19 | 1 | -0/+1 |
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| * | | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | 2017-08-19 | 1 | -149/+191 |
| | | | | | | | | | main.cpp and help cleanup" | ||||
| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-19 | 1 | -151/+109 |
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | ||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-19 | 1 | -89/+89 |
| | | | | | | | | | Also improves the command-line help text readability. | ||||
| * | | Fixed OUYA Game Controller for 3.0 | Corruptinator | 2017-08-16 | 1 | -1/+1 |
| | | | | | | | | | | | Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 | ||||
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 2 | -7/+7 |
| | | | | | | | | | Fixes #10244. | ||||
| * | | Merge pull request #9889 from groud/control_enhancements | kubecz3k | 2017-08-15 | 1 | -3/+1 |
| |\ \ | | | | | | | Control node enhancements | ||||
| | * | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -3/+1 |
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| * | | | Enable command-line export | Ruslan Mustakov | 2017-08-14 | 1 | -6/+6 |
| |/ / | | | | | | | | | The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | ||||
| * | | Merge pull request #10257 from Faless/html5_fixes | Rémi Verschelde | 2017-08-13 | 1 | -0/+1 |
| |\ \ | | | | | | | Fix for WebGL2 and HTML5 export | ||||
| | * | | Fix icon loading error a boot | Fabio Alessandrelli | 2017-08-11 | 1 | -0/+1 |
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| * | | InputDefault: Fix joypad actions when axis quickly changes direction. | Andreas Haas | 2017-08-12 | 1 | -2/+8 |
| | | | | | | | | | The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range. | ||||
| * | | Add expand stretch/ascpect - no more black bars | Yakov Borevich | 2017-08-09 | 1 | -1/+3 |
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| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -3/+8 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky | 2017-08-02 | 1 | -89/+89 |
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| * | Merge pull request #10014 from Calinou/tweak-command-line-arguments | Rémi Verschelde | 2017-08-02 | 1 | -89/+89 |
| |\ | | | | | Tweak command-line arguments to make them more UNIX-like | ||||
| | * | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-02 | 1 | -89/+89 |
| | | | | | | | | | Also improves the command-line help text readability. | ||||
| * | | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez | 2017-08-01 | 1 | -0/+1 |
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| * | | Make memory monitors query the right counters | Pedro J. Estébanez | 2017-08-01 | 1 | -2/+2 |
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| * | Script languges are uninitialized properly now. | Juan Linietsky | 2017-07-22 | 1 | -3/+5 |
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| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+4 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 2 | -31/+36 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fix errors with global config names no more sorrys please | geequlim | 2017-07-19 | 1 | -1/+1 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -83/+73 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+4 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | OUYA Controller for Version 3.0 input_default.cpp | Corruptinator | 2017-07-11 | 1 | -0/+1 |
| | | | | | | | | OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well. | ||||
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -0/+1 |
| | | | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | ||||
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 3 | -3/+3 |
| | | | | | -Fixded BackBuffercopy object | ||||
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 2 | -6/+6 |
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| * | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | 2017-06-22 | 1 | -0/+2 |
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| * | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 1 | -6/+1 |
| | | | | | | | | | | | | | | Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | ||||
| * | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | 2017-06-10 | 1 | -2/+1 |
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