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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-31
1
-1
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+5
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removed wron return types, fixes #2483
reduz
2015-12-29
1
-1
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+1
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Ability to set autoloads as singleton global variables
reduz
2015-12-28
1
-0
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+15
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fix debouncing in axis buttons
Ariel Manzur
2015-12-20
1
-1
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+6
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Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
2
-349
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+349
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Better gamepad support
hondres
2015-12-18
2
-13
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+521
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-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-12
1
-6
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+11
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Print error if no export destination has been passed
est31
2015-11-26
1
-0
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+11
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
1
-3
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+4
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Fix typo, missing quote
Rémi Verschelde
2015-11-24
1
-1
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+1
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Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-24
1
-5
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+4
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Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-23
1
-5
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+4
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Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-22
1
-2
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+2
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-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
1
-10
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+2
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Merge pull request #2518 from masoudbh3/godot-icons
Juan Linietsky
2015-11-19
1
-1
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+1
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Add icon to exe file in windows export
masoud bh
2015-11-09
1
-1
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+1
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Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
1
-2
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+3
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Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-30
1
-2
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+3
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Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
1
-2
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+0
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
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+0
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Fix arguments parsing in the main function
Rémi Verschelde
2015-11-01
1
-14
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+20
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Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
1
-3
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+3
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Fixed misspelled local variable for code clarity
Joshua Olson
2015-08-26
1
-3
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+3
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Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-17
1
-49
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+37
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ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-10-12
1
-49
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+37
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-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
1
-0
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-0
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+13
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
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+6
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
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+7
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
3
-1
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+444
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
1
-1
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+0
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fix game window runs only 800x600
volzhs
2015-09-05
1
-1
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+0
*
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HTML5 exporter Improvements
Juan Linietsky
2015-09-10
1
-2
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+11
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merged some stuff for okam
Juan Linietsky
2015-09-03
1
-6
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+16
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-4
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+49
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-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
1
-1
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+9
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error debugger
Juan Linietsky
2015-08-04
1
-1
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+1
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-some changes by okam
Juan Linietsky
2015-06-30
1
-0
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+3
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-5
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+5
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some editor window changes
Juan Linietsky
2015-06-13
1
-1
/
+11
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-2
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-06
1
-0
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+2
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-0
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+2
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small fixes
Juan Linietsky
2015-06-01
1
-2
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+2
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added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-17
1
-1
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+2
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Fix segment violation MINIZIP_ENABLED
Daniel T. Borelli
2015-05-06
1
-4
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+13
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fix delete packed data
Daniel T. Borelli
2015-05-05
1
-2
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+0
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-disabled thread model 2 for the time being, crashes on linux without reason,...
Juan Linietsky
2015-04-27
1
-0
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+3
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-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-1
/
+14
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
5
-18
/
+18
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