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* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
* removed wron return types, fixes #2483reduz2015-12-291-1/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
* Use tabs instead of spaces for new gamepad codehondres2015-12-182-349/+349
* Better gamepad supporthondres2015-12-182-13/+521
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
* Print error if no export destination has been passedest312015-11-261-0/+11
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
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| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
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| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
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* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
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* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-1/+1
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| * Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
* | Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
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| * | Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
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* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
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* / Fix arguments parsing in the main functionRémi Verschelde2015-11-011-14/+20
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* Merge pull request #2395 from MrMormon/patch-1Juan Linietsky2015-10-171-3/+3
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| * Fixed misspelled local variable for code clarityJoshua Olson2015-08-261-3/+3
* | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky2015-10-171-49/+37
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| * | ran cppcheck, fixed cases where array index is used before limits checkfirefly24422015-10-121-49/+37
* | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+1
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+13
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| * \ Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+6
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| * | | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+7
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* / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-243-1/+444
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-101-1/+0
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| * | fix game window runs only 800x600volzhs2015-09-051-1/+0
* | | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-2/+11
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* | merged some stuff for okamJuan Linietsky2015-09-031-6/+16
* | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-4/+49
* | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+9
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* error debuggerJuan Linietsky2015-08-041-1/+1
* -some changes by okamJuan Linietsky2015-06-301-0/+3
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-5/+5
* some editor window changesJuan Linietsky2015-06-131-1/+11
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-061-0/+2
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| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+2
* | small fixesJuan Linietsky2015-06-011-2/+2
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* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-171-1/+2
* Fix segment violation MINIZIP_ENABLEDDaniel T. Borelli2015-05-061-4/+13
* fix delete packed dataDaniel T. Borelli2015-05-051-2/+0
* -disabled thread model 2 for the time being, crashes on linux without reason,...Juan Linietsky2015-04-271-0/+3
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+14
* Updated copyright year in all headersJuan Linietsky2015-04-185-18/+18