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Redot Engine – Multi-platform 2D and 3D game engine
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misc
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extension_api_validation
Commit message (
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Author
Age
Files
Lines
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-0
/
+19
*
Core: Fix built-in enum constant bindings
Danil Alexeev
2024-11-22
1
-0
/
+30
*
Expose standardize_locale add_default param publicly
Dan Nicholson
2024-11-21
1
-0
/
+7
*
Allow setting custom initialization vector for FileAccessEncrypted. Add expor...
bruvzg
2024-11-13
1
-0
/
+7
*
[OS] Add functions to determine standard I/O device type.
bruvzg
2024-11-06
1
-0
/
+7
*
Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-1
/
+7
*
Fix non const animation node process function
Guilherme Sousa
2024-10-26
1
-0
/
+7
*
Changed the default deadzone value for new actions from 0.5 to 0.2
Roman Morozov
2024-10-01
1
-0
/
+8
*
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Joel Fortier
2024-09-16
1
-0
/
+7
*
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
bruvzg
2024-09-06
1
-0
/
+7
*
Pass current value to `EditorInterface` node/property popups
Chris Cranford
2024-09-03
1
-0
/
+8
*
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer:...
Raul Santos
2024-08-30
1
-0
/
+9
*
[RegEx] Add show_error parameter to control error printing on compilation fail
Nikita\Nick
2024-08-28
1
-0
/
+8
*
Add optional count argument to Sempahore::post
Radiant
2024-08-27
1
-0
/
+7
*
Allow setting a cubemap as default parameter to shader
Chaosus
2024-08-27
1
-0
/
+15
*
Merge pull request #95594 from aaronfranke/extension-api-validation
Rémi Verschelde
2024-08-25
2
-14
/
+4
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\
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*
Update expected API validation files for the releases of Godot 4.2 & 4.3
Aaron Franke
2024-08-15
2
-14
/
+4
*
|
Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-0
/
+12
*
|
Expose `ShapeCast{2D,3D}::get_collision_result`
Raul Santos
2024-08-15
1
-0
/
+7
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/
*
Update GDExtension related CI after Godot 4.3-stable's release
David Snopek
2024-08-15
1
-0
/
+9
*
Bump version to 4.4-dev
Rémi Verschelde
2024-08-15
1
-0
/
+0
*
Fix Image CowData crash when baking large lightmaps
Hugo Locurcio
2024-07-19
1
-0
/
+8
*
Re-add Skeleton3D::animate_physical_bones
Silc Lizard (Tokage) Renew
2024-07-14
1
-7
/
+0
*
Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2
Silc Lizard (Tokage) Renew
2024-07-06
1
-0
/
+7
*
Add samples playback support
Adam Scott
2024-06-18
1
-0
/
+7
*
Fix extension API validation warning after #92861
Rémi Verschelde
2024-06-11
1
-9
/
+4
*
Fix seeking Animation immediate after playback for Discrete track
Silc Lizard (Tokage) Renew
2024-06-08
1
-0
/
+6
*
Display custom data name instead of indices in TileData inspector
Gilles Roudière
2024-05-25
1
-0
/
+7
*
Add antialias support for CanvasItem draw primitives
Yaohua Xiong
2024-05-13
1
-0
/
+13
*
Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-2
/
+2
*
Implement `amplitude` to Input.vibrate_handheld
Radiant
2024-05-02
1
-0
/
+7
*
[RTL] Adds extra argument to `remove_paragraph` to skip cache invalidation an...
bruvzg
2024-05-02
1
-0
/
+7
*
Extend `CanvasItem::draw_circle()` with filled, width, and antialiased options
Yaohua Xiong
2024-05-02
1
-0
/
+7
*
Overhaul multiple caret editing in TextEdit.
kit
2024-04-26
1
-0
/
+8
*
Improve TextEdit/LineEdit word selection.
bruvzg
2024-04-22
1
-0
/
+7
*
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rémi Verschelde
2024-04-22
1
-0
/
+21
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*
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to d...
Malcolm Nixon
2024-04-18
1
-0
/
+21
*
|
Merge pull request #90797 from Geometror/vsnode-comment-compat
Rémi Verschelde
2024-04-18
1
-3
/
+3
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\
\
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*
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[Compatibility] Add stub for VisualShaderNodeComment
Hendrik Brucker
2024-04-18
1
-3
/
+3
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/
*
/
Add SkeletonIK3D get/set_interpolation compat from #87888
Lyuma
2024-04-18
1
-3
/
+0
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/
*
Merge pull request #90759 from dsnopek/openxr-hand-revert
Rémi Verschelde
2024-04-17
1
-3
/
+0
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\
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*
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
David Snopek
2024-04-16
1
-3
/
+0
*
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Remove experimental constrain_avoidance from NavigationRegion2D
smix8
2024-04-16
1
-0
/
+13
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/
*
replace bone_pose_updated to skeleton_updated signal
Silc Lizard (Tokage) Renew
2024-04-13
1
-0
/
+8
*
Revert what needs to be reverted
ajreckof
2024-04-10
1
-7
/
+0
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-0
/
+13
*
Add GraphFrame and integrate it in VisualShader
Hendrik Brucker
2024-04-04
1
-0
/
+7
*
Merge pull request #89179 from groud/expose_tile_map_layer
Rémi Verschelde
2024-04-04
1
-9
/
+0
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\
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*
Expose TileMapLayer
Gilles Roudière
2024-04-03
1
-9
/
+0
*
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add partial path return option for astar
ashley
2024-04-03
1
-0
/
+13
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