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* Merge pull request #56311 from Calinou/default-allow-hidpiRémi Verschelde2022-01-133-3/+0
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| * Enable "Allow Hidpi" by defaultHugo Locurcio2021-12-303-3/+0
| | | | | | | | | | | | | | | | This fixes window management issues across platforms on hiDPI monitors. The `--low-dpi` command line argument has been removed as similar functionality (forcing low-DPI mode on DPI-aware programs) is already provided by Windows and macOS itself.
* | Skip formatting .bat files in file_format.shAaron Franke2022-01-051-0/+2
| | | | | | | | These are supposed to have CRLF because Windows, so we'll just skip this file type in the script.
* | Update copyright statements to 2022Rémi Verschelde2022-01-037-13/+13
|/ | | | Happy new year to the wonderful Godot community!
* Center the indeterminate spinner on HTML5 pageHaoyu Qiu2021-12-091-0/+1
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* [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli2021-11-191-5/+5
| | | | | | | Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
* Fixed pre-commit-black file extensionsDavid Sichma2021-11-181-1/+1
| | | | Now hook can find .py files.
* Fix style issue after #54148Rémi Verschelde2021-11-161-1/+1
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* Merge pull request #52945 from bruvzg/macos_editor_translationRémi Verschelde2021-11-0967-0/+0
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| * [macOS] Add empty translation files to the editor app bundle, to allow ↵bruvzg2021-09-2267-0/+0
| | | | | | | | translation detection by the OS.
* | Merge pull request #54179 from aaronfranke/make-rstRémi Verschelde2021-10-263-5/+5
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| * | Rename "makerst.py" to "make_rst.py"Aaron Franke2021-10-243-5/+5
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* | | clang-format: Enable `--Wno-error=unknown` for compat with older versionsRémi Verschelde2021-10-252-3/+3
|/ / | | | | | | | | | | | | | | | | | | This prevents errors when encountering options which have been defined in newer versions of clang-format, and are invalid in the YAML for the old version. Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown` was added). Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
* | Merge pull request #54067 from bruvzg/oidn_entRémi Verschelde2021-10-232-20/+10
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| * | [macOS] Add entitlements required by OIDN JIT for the editor build.bruvzg2021-10-212-20/+10
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* | | clang-format: Sync config with LLVM 13Rémi Verschelde2021-10-221-3/+3
|/ / | | | | | | | | | | | | Disable minimum amount of spaces in comment prefix for now, as it otherwise modifies the whole codebase. That's something we probably want to use as it matches our convention, but we should look into fully converting these comments to our style guide at the same time.
* | Add CI step for compiling and testing godot-cppBastiaan Olij2021-10-211-0/+11
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* | [HTML5] Editor video driver option. Replace canvas on exit.Fabio Alessandrelli2021-10-191-12/+30
| | | | | | | | | | | | | | | | | | Default is "Auto", but can be forced to a specific WebGL version if the automatic detection fails. The game and editor canvas are now replaced with a new one in the exit hooks. This helps the browser do some context cleanup, and allow us to create a new context of a different type (WebGL/WebGL2).
* | Merge pull request #52043 from Calinou/macos-use-big-sur-iconRémi Verschelde2021-09-301-0/+0
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| * Use a Big Sur-style macOS icon for the Godot editorHugo Locurcio2021-08-241-0/+0
| | | | | | | | | | | | This provides a more coherent visual look with the rest of macOS. Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com>
* | [macOS] Update MIME codes and file type names to match ↵bruvzg2021-09-205-6/+33
| | | | | | | | "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
* | Add dozens of new integration tests to the GDScript test suiteHugo Locurcio2021-09-141-0/+3
| | | | | | | | This also ignores `.out` files in the file format static checks.
* | Print colored diffs when there are formatting failures in CIHugo Locurcio2021-08-253-3/+3
|/ | | | This makes diffs more readable in CI logs.
* Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-226-7/+7
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* [Headless] Add --headless switch (no rendering, no audio).Fabio Alessandrelli2021-08-033-3/+3
| | | | | Also remove now unused "--no-window" option, and relative OS getter and setter.
* Fix 'Attempted to remove invalid ID' errorsRafał Mikrut2021-07-311-6/+6
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* Properly tag project files as a subclass of plain text in the MIME infoMichael Alexsander2021-07-291-0/+1
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* Make some small tweaks to the MIME infoMichael Alexsander2021-07-291-6/+8
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* Add script to make source tarball with `.git/HEAD`Rémi Verschelde2021-07-291-0/+66
| | | | | | This allows to generate the `VERSION_HASH` constant with the Git commit hash even when building from a source tarball which is not a Git repository (and without dependency on Git itself).
* Fix various typos with codespellluz paz2021-07-251-1/+1
| | | | Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-064-12/+0
| | | | | -Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
* Add LSApplicationCategoryType to the template and export dialog.bruvzg2021-06-142-0/+4
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* Allow clang-format 12 in the pre-commit hookHugo Locurcio2021-06-071-3/+4
| | | | clang-format 12's formatting is identical to clang-format 11's.
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
| | | | | Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
* Merge pull request #47336 from Calinou/rename-shader-file-extensionRémi Verschelde2021-06-041-0/+6
|\ | | | | Rename the `.shader` file extension to `.gdshader`
| * Rename the `.shader` file extension to `.gdshader`Hugo Locurcio2021-03-241-0/+6
| | | | | | | | | | This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
* | Merge pull request #49137 from RandomShaper/ios_targeted_familyRémi Verschelde2021-05-311-4/+4
|\ \ | | | | | | Add iOS export option for device family
| * | Add iOS export option for device familyPedro J. Estébanez2021-05-271-4/+4
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* | | Set schemes' build config to debug/release in iOS Xcode exportPedro J. Estébanez2021-05-251-5/+5
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* | Dist: Add macOS entitlements files for editor code signingRémi Verschelde2021-05-202-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ```
* | Fix typos with codespellRémi Verschelde2021-05-202-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* | Fix Ubuntu clang-format version detection in the pre-commit hookHugo Locurcio2021-05-101-2/+6
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* | [HTML5] Remove "fixed-size.html".Fabio Alessandrelli2021-05-071-389/+0
| | | | | | | | No longer used in 3.3+.
* | [HTML5] Export as Progressive Web App.Fabio Alessandrelli2021-04-272-14/+45
| | | | | | | | | | | | Adds possibility to export as a progressive web app. Allows customizing base icons, display mode, orientation and offline page.
* | [HTML5] Optional icon generation, use export name for it.Fabio Alessandrelli2021-04-271-1/+0
| | | | | | | | | | | | | | | | We used to only generate the favicon if it was specified in the user project settings, now it's optional, will export it to `NAME.icon.png`, (falling back to the default project icon if none is set in project settings), and the `<link>` tag is added using the `$HEAD_INCLUDE` instead of being hardcoded in the template.
* | Merge pull request #47069 from Calinou/html5-editor-welcome-dialogFabio Alessandrelli2021-04-171-0/+65
|\ \ | | | | | | Add a welcome dialog to the HTML5 editor
| * | Add a welcome dialog to the HTML5 editorHugo Locurcio2021-03-171-0/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | This modal dialog displayed when the page is loaded. It can be dismissed permanently by clicking the "OK, don't show again" button. Clicking outside the modal will only dismiss it once. This dialog is used to remind people that the HTML5 editor is still in release candidate stage and isn't considered production-ready yet.
* | | Test Godot with Vulkan in CIRafał Mikrut2021-04-151-0/+65
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* | | [macOS] Update required Vulkan API version the ICD configs.bruvzg2021-04-142-2/+2
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* | | Add Open Graph metadata to the HTML5 editorHugo Locurcio2021-03-241-17/+26
| |/ |/| | | | | | | | | | | - Consistently use double quotes in the HTML markup. - Define English language to assist screen readers and search engines. - Add missing `alt` text for the logo image. - Remove duplicate `id` for the preload project ZIP input.