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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
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* Fix copyright_headers.py referring to GodotSpartan3222024-10-271-2/+2
| | | | | | Fix create_test.py missing Redot copyright reference (cherry picked from commit 08b664511b0b984309dab13efc27ad2703d4ff18)
* Rename Godot.icns to Redot.icnsSpartan3222024-10-231-0/+0
| | | | | | As a result of `misc/dist/macos_tools.app/Contents/Info.plist` referencing Redot.icns (cherry picked from commit 3b1b7d08887ef935bea8ae1f76e9545623b82179)
* Rebrand Godot macos dist icons to RedotSpartan3222024-10-232-0/+0
| | | | | | `misc/dist/macos_tools.app/Contents/Resources/Project.icns` still has as its icon, will need to be fixed later (cherry picked from commit b291fbc040f4fb097f773fe6ea227fc93b1d0f66)
* Rebrand extension API validationSpartan3222024-10-221-2/+8
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* Fixed the VS project creationToken Gamedev2024-10-182-5/+5
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* Rebranding: Doc/Dubhghlas McLaughlin2024-10-162-4/+4
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-113-0/+6
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-1131-186/+260
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* [macOS] Update Vulkan SDK install script.Adam Vondersaar2024-10-081-11/+5
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* Merge pull request #97645 from adamscott/fix-pwa-reloading-pageRémi Verschelde2024-10-021-3/+4
|\ | | | | | | Fix web export infinite reload issue
| * Fix web export infinite reload issueAdam Scott2024-09-301-3/+4
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* | Merge pull request #97281 from reptofrog/deadzone-new-defaultRémi Verschelde2024-10-021-0/+8
|\ \ | | | | | | | | | Input: Change the default deadzone value for new actions from 0.5 to 0.2
| * | Changed the default deadzone value for new actions from 0.5 to 0.2Roman Morozov2024-10-011-0/+8
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* | | Add Ukrainian translation for Linux .desktop filevolkov2024-10-011-0/+2
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* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+98
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* Fixed SoftBody3D handles not being clickable in 3D Editor ViewportJoel Fortier2024-09-161-0/+7
| | | | Fix erratic behaviour when modifying pinned_points via inspector
* Add support for non-blocking IO mode to `OS.execute_with_pipe`.bruvzg2024-09-061-0/+7
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* Merge pull request #95885 from bruvzg/macos_archRémi Verschelde2024-09-061-3/+8
|\ | | | | | | [macOS] Use per-architecture min. OS version for export.
| * [macOS] Use per-architecture min. OS version for export.bruvzg2024-08-211-3/+8
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* | Pass current value to `EditorInterface` node/property popupsChris Cranford2024-09-031-0/+8
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* | Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove ↵Raul Santos2024-08-301-0/+9
| | | | | | | | | | | | | | | | `AudioStreamPlayer::{2D,3D}::_is_active` - The `_is_active` method seems to be unused, so it was removed. - The `_set_playing` method is now exposed, as the setter of the `playing` property. - The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
* | [RegEx] Add show_error parameter to control error printing on compilation failNikita\Nick2024-08-281-0/+8
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* | Merge pull request #95275 from OlesyaGerasimenko/masterRémi Verschelde2024-08-271-1/+3
|\ \ | | | | | | | | | Add Russian translation for Linux .desktop file
| * | Add Russian translation to Linux .desktop fileOlesyaGerasimenko2024-08-081-1/+3
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* | | Add optional count argument to Sempahore::postRadiant2024-08-271-0/+7
| | | | | | | | | | | | | | | | | | Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com> Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
* | | Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-0/+15
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* | | Merge pull request #95594 from aaronfranke/extension-api-validationRémi Verschelde2024-08-252-14/+4
|\ \ \ | | | | | | | | | | | | Update expected API validation files for the releases of Godot 4.2 & 4.3
| * | | Update expected API validation files for the releases of Godot 4.2 & 4.3Aaron Franke2024-08-152-14/+4
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* | | | Temporarily disable "validation errors no longer occur" warningsDavid Snopek2024-08-221-1/+3
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* | | | Add debug utilities for VulkanMatias N. Goldberg2024-08-212-0/+13
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
* | | macOS/iOS: Fix various warnings when targeting newer SDKsStuart Carnie2024-08-201-3/+10
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* | | Expose `ShapeCast{2D,3D}::get_collision_result`Raul Santos2024-08-151-0/+7
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* | Update GDExtension related CI after Godot 4.3-stable's releaseDavid Snopek2024-08-151-0/+9
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* | Bump version to 4.4-devRémi Verschelde2024-08-153-3/+3
|/ | | | Mr. Godot still didn't show up...
* Merge pull request #94652 from shana/fix-header-guardsRémi Verschelde2024-07-231-9/+28
|\ | | | | Fix `header_guards.py` so it detects the copyright header properly.
| * Fix header_guards so it detects the copyright header properly.Andreia Gaita2024-07-231-9/+28
| | | | | | | | | | Having hardcoded offsets is a problem if the copyright header ever changes or when running on forks with different copyright header formats.
* | Merge pull request #93753 from Repiteo/scons/visual-studio-fixesRémi Verschelde2024-07-221-4/+1
|\ \ | | | | | | | | | SCons: Fix output with `vsproj=yes`
| * | SCons: Fix output with `vsproj=yes`Thaddeus Crews2024-06-291-4/+1
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* | | Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-0/+8
| |/ |/| | | | | | | | | | | | | | | | | | | This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
* | Re-add Skeleton3D::animate_physical_bonesSilc Lizard (Tokage) Renew2024-07-141-7/+0
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* | D3D12: Get rid of DXIL.dll!Pedro J. Estébanez2024-07-111-26/+3
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* | Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2Silc Lizard (Tokage) Renew2024-07-061-0/+7
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* | Remove duplicate styling from editorKristopher A2024-07-031-1/+0
|/ | | The \#status-notice styling had a duplicate visibility styling.
* Merge pull request #93511 from Repiteo/style/relocate-pretty-printRémi Verschelde2024-06-251-23/+25
|\ | | | | | | Style: Relocate `godot_gdb_pretty_print.py`
| * Style: Relocate `godot_gdb_pretty_print.py`Thaddeus Crews2024-06-231-23/+25
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* | Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-2317-235/+17
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* | CI: Add `svgo` pre-commit hookThaddeus Crews2024-06-231-0/+20
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* Merge pull request #91382 from adamscott/sample-playerRémi Verschelde2024-06-191-0/+7
|\ | | | | Add sample playback support
| * Add samples playback supportAdam Scott2024-06-181-0/+7
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