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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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basis_universal
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texture_basisu.cpp
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Age
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*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
basis_universal: Update to upstream commit from Apr 16, 2021
Rémi Verschelde
2021-05-07
1
-1
/
+1
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-14
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-10
/
+10
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-0
/
+30
*
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Rémi Verschelde
2020-02-11
1
-0
/
+203