index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
SCsub
Commit message (
Expand
)
Author
Age
Files
Lines
*
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-1
/
+1
*
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-06-11
1
-1
/
+5
*
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-1
/
+1
*
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-24
1
-1
/
+1
*
Disable BT_DEBUG, works around #25476 and #25431
Daniel Abbott
2019-02-08
1
-2
/
+2
*
Bullet: Enable BT_DEBUG on debug builds
Rémi Verschelde
2019-01-27
1
-0
/
+2
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-1
/
+5
*
Fix indentation in bullet SCsub
Poommetee Ketson
2018-09-10
1
-1
/
+1
*
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-09-07
1
-0
/
+2
*
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
1
-12
/
+9
*
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2018-01-13
1
-6
/
+5
*
Scons: Build modules in seperate env.
Andreas Haas
2017-12-13
1
-3
/
+7
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+191