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path: root/modules/bullet/btRayShape.cpp
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-101/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-3/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Fix out of bound array access caused by unassigned variableRafał Mikrut2020-04-011-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-4/+8
* Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos2019-02-191-3/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-0/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-4/+9
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+94