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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
btRayShape.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-101
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-3
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-27
1
-4
/
+8
*
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-19
1
-3
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-0
/
+5
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-4
/
+9
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-3
/
+3
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+94