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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
cone_twist_joint_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-103
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-14
/
+14
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-4
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-4
/
+2
*
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix build after c2a9cb34
Rémi Verschelde
2018-08-27
1
-4
/
+1
*
Added deprecated to joints un/used parameters
Andrea Catania
2018-08-26
1
-2
/
+8
*
Improved 6DOF joint implementation, and removed useless function from cone joint
Andrea Catania
2018-08-15
1
-20
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+8
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed joint scale
AndreaCatania
2017-12-09
1
-2
/
+12
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+111