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path: root/modules/bullet/godot_result_callbacks.cpp
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-377/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix shape index in multiple physics queries with BulletPouleyKetchoupp2021-12-011-7/+41
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-0/+4
* One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-191-7/+7
* Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-191-19/+8
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde2020-07-271-1/+1
* Allow Area2D and 3D mouse events without a collision layerTomasz Chabora2020-07-101-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+41
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos2019-02-191-9/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* `GodotRestInfoContactResultCallback::addSingleResult` now returns normalDaniel Abbott2018-12-221-0/+1
* Add more max-checking to physics queriesFlorian Jung2018-11-261-0/+8
* Add null check in godot result callbackmuiroc2018-09-161-3/+5
* Fixing trimesh precisionAndrea Catania2018-09-061-0/+8
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-1/+50
* Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky2018-08-201-2/+11
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| * Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-2/+11
* | Bullet picking will now ignore objects without input_ray_pickableJohn Teasdale2018-08-191-2/+2
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* Implemented ragdollAndreaCatania2018-05-071-1/+1
* Removed useless checkAndrea Catania2018-04-121-8/+2
* Corrected physics query max result checkingAndrea Catania2018-04-041-3/+10
* Fixed kinematic sliding on trimeshAndrea Catania2018-04-041-6/+3
* Fixed kinematic char slidingAndrea Catania2018-02-251-13/+10
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-3/+8
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-2/+6
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed intersect_shape crash, closes #13697AndreaCatania2017-12-231-1/+4
* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-2/+20
* Rewritten kinematic systemAndreaCatania2017-11-071-47/+0
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+291