index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
godot_result_callbacks.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-377
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix shape index in multiple physics queries with Bullet
PouleyKetchoupp
2021-12-01
1
-7
/
+41
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-0
/
+4
*
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
1
-7
/
+7
*
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
1
-19
/
+8
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
1
-1
/
+1
*
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-10
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+41
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-19
1
-9
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-12-22
1
-0
/
+1
*
Add more max-checking to physics queries
Florian Jung
2018-11-26
1
-0
/
+8
*
Add null check in godot result callback
muiroc
2018-09-16
1
-3
/
+5
*
Fixing trimesh precision
Andrea Catania
2018-09-06
1
-0
/
+8
*
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-1
/
+50
*
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-20
1
-2
/
+11
|
\
|
*
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-19
1
-2
/
+11
*
|
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
1
-2
/
+2
|
/
*
Implemented ragdoll
AndreaCatania
2018-05-07
1
-1
/
+1
*
Removed useless check
Andrea Catania
2018-04-12
1
-8
/
+2
*
Corrected physics query max result checking
Andrea Catania
2018-04-04
1
-3
/
+10
*
Fixed kinematic sliding on trimesh
Andrea Catania
2018-04-04
1
-6
/
+3
*
Fixed kinematic char sliding
Andrea Catania
2018-02-25
1
-13
/
+10
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-3
/
+8
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-2
/
+6
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-12-23
1
-1
/
+4
*
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-19
1
-2
/
+20
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-47
/
+0
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+291