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path: root/modules/bullet/godot_result_callbacks.h
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-7/+8
* Fixed crash during raycast and CCD radius calculationAndrea Catania2018-09-071-1/+4
* Fixing trimesh precisionAndrea Catania2018-09-061-0/+3
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-10/+34
* Fixed kinematic sliding on trimeshAndrea Catania2018-04-041-4/+1
* Fixed kinematic char slidingAndrea Catania2018-02-251-5/+2
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-3/+3
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-4/+8
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Ray cast return shape id. Fixes #14473AndreaCatania2017-12-101-1/+8
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-20/+40
* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-1/+28
* Rewritten kinematic systemAndreaCatania2017-11-071-37/+0
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+189