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Redot Engine – Multi-platform 2D and 3D game engine
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godot_result_callbacks.h
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Author
Age
Files
Lines
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-7
/
+8
*
Fixed crash during raycast and CCD radius calculation
Andrea Catania
2018-09-07
1
-1
/
+4
*
Fixing trimesh precision
Andrea Catania
2018-09-06
1
-0
/
+3
*
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-10
/
+34
*
Fixed kinematic sliding on trimesh
Andrea Catania
2018-04-04
1
-4
/
+1
*
Fixed kinematic char sliding
Andrea Catania
2018-02-25
1
-5
/
+2
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-3
/
+3
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-4
/
+8
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-10
1
-1
/
+8
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-20
/
+40
*
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-19
1
-1
/
+28
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-37
/
+0
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+189