index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
rigid_body_bullet.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+10
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-8
/
+8
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-7
/
+7
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-7
/
+7
*
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
1
-1
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-12-19
1
-9
/
+0
|
\
|
*
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
1
-9
/
+0
*
|
Fixed ccd enabled by default on Bullet bodies
PouleyKetchoupp
2020-11-25
1
-2
/
+2
|
/
*
Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
1
-0
/
+1
|
\
|
*
Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-10-06
1
-0
/
+1
*
|
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-7
/
+5
*
|
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-56
/
+49
|
/
*
Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-14
1
-2
/
+2
*
Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-08-03
1
-2
/
+1
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-49
/
+56
*
Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-12
1
-0
/
+1
*
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-5
/
+7
|
\
|
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-5
/
+7
*
|
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-17
/
+17
|
/
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-5
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-20
/
+40
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-19
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-19
/
+1
*
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
1
-20
/
+20
*
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-14
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
/
+10
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-35
/
+35
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-63
/
+63
*
change an exclamation mark to a dot
Pierre Caye
2020-03-09
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-3
/
+3
*
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-21
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
1
-7
/
+7
*
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-14
1
-1
/
+1
*
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
1
-0
/
+2
*
Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-2
/
+2
*
fix some crashes
Furkan Türkal
2019-07-01
1
-2
/
+2
*
Improved CCD calculation algorithm
Andrea Catania
2019-05-16
1
-6
/
+4
*
Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-04-06
1
-0
/
+2
*
Avoid inertia calculation for empty shape - Bullet
Andrea Catania
2019-01-30
1
-1
/
+2
*
Fixed Rigidbody first frame center spawn
Andrea Catania
2019-01-28
1
-0
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improved algorithm that check collision
Andrea Catania
2018-11-22
1
-0
/
+21
[next]