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path: root/modules/bullet/rigid_body_bullet.cpp
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* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-0/+10
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-8/+8
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-7/+7
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-2/+2
* Use real_t in physics codeAaron Franke2021-01-281-7/+7
* Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal2021-01-131-1/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #43898 from madmiraal/fix-43852Rémi Verschelde2020-12-191-9/+0
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| * Remove any constraints connected to a Bullet body when removing itMarcel Admiraal2020-11-261-9/+0
* | Fixed ccd enabled by default on Bullet bodiesPouleyKetchoupp2020-11-251-2/+2
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* Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde2020-10-131-0/+1
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| * Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal2020-10-061-0/+1
* | Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-7/+5
* | Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-56/+49
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* Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal2020-09-141-2/+2
* Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal2020-08-031-2/+1
* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-49/+56
* Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal2020-07-121-0/+1
* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-071-5/+7
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-5/+7
* | Refactor physics force and impulse codeAaron Franke2020-06-021-17/+17
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* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-5/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-20/+40
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-19/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-19/+1
* Better damping implementation for Bullet rigid bodiesPouleyKetchoupp2020-04-271-20/+20
* Fix set_sleep_state in Bullet body direct statePouleyKetchoupp2020-04-141-2/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-10/+10
* doc: Update classref with node renamesRémi Verschelde2020-03-301-35/+35
* Renaming of servers for coherency.Juan Linietsky2020-03-271-63/+63
* change an exclamation mark to a dotPierre Caye2020-03-091-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Add do..while(0) wrappers to macros without one.Marcel Admiraal2020-02-051-1/+1
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-3/+3
* Bullet: Prevent potential division by zeroRémi Verschelde2020-01-211-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix some crashes and using null pointersRafał Mikrut2019-10-281-7/+7
* Call activate function when setting RigidBodyBullet activation state.Marcel Admiraal2019-10-141-1/+1
* Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp2019-10-081-0/+2
* Fixes minor issues found by static analyzerqarmin2019-07-071-2/+2
* fix some crashesFurkan Türkal2019-07-011-2/+2
* Improved CCD calculation algorithmAndrea Catania2019-05-161-6/+4
* Fix missing re-activation of bullet physics sleep featureShyRed2019-04-061-0/+2
* Avoid inertia calculation for empty shape - BulletAndrea Catania2019-01-301-1/+2
* Fixed Rigidbody first frame center spawnAndrea Catania2019-01-281-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improved algorithm that check collisionAndrea Catania2018-11-221-0/+21