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path: root/modules/bullet/shape_bullet.cpp
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-595/+0
* Always register the Smooth Trimesh Collision project settingHugo Locurcio2022-03-021-1/+1
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-2/+2
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-10/+10
* Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-251-18/+7
* Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-2/+8
* Use real_t in physics codeAaron Franke2021-01-281-1/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal2020-10-081-1/+1
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-45/+12
* Avoid adding margin twice along capsule Y axisAndrea Catania2020-09-061-1/+1
* Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal2020-07-241-0/+3
* Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-11/+44
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-7/+3
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-1/+1
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* Renamed plane's d to distanceMarcus Elg2020-05-101-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-19/+19
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Changed default capsule axis to verticalYuri Roubinsky2020-02-231-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-15/+15
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-2/+1
* Revert "Revert "Implemented terrain raycast acceleration""Rémi Verschelde2019-05-161-1/+7
* Revert "Implemented terrain raycast acceleration"Rémi Verschelde2019-04-231-7/+1
* Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2Hein-Pieter van Braam2019-04-231-1/+7
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| * Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...Marc Gilleron2019-02-011-1/+7
* | Fix wrong heights data used to compute min and max heightsMarc Gilleron2019-04-041-4/+5
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix size in HeightMapShapeBullet::set_dataRémi Verschelde2018-12-271-1/+1
* Merge pull request #20745 from Zylann/heightmap_from_imageRémi Verschelde2018-12-091-14/+43
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| * Allow to create a heightmap collision shape from an imageMarc Gilleron2018-08-051-14/+43
* | Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-1/+2
* | Improved trimesh stabilityAndrea Catania2018-10-051-4/+10
* | Fixing trimesh precisionAndrea Catania2018-09-061-1/+6
* | Fixed crash if convex has 0 verticesAndrea Catania2018-08-291-0/+3
* | Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-19/+26
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| * Expose bullet shape margin to UI.Tristan Porteries2018-08-161-19/+26
* | Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* | added cylinder shape supportmuiroc2018-07-011-0/+37
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* Merge pull request #17806 from Zylann/fix_heightmap_shape_size_checkRémi Verschelde2018-04-051-11/+43
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| * Make heightmap shape usable from PhysicsServerMarc Gilleron2018-03-281-11/+43
* | Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...Alexander Alekseev2018-04-021-2/+2
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* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-7/+17