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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
shape_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-595
/
+0
*
Always register the Smooth Trimesh Collision project setting
Hugo Locurcio
2022-03-02
1
-1
/
+1
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-10
/
+10
*
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
1
-18
/
+7
*
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-2
/
+8
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-1
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
1
-1
/
+1
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-45
/
+12
*
Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-09-06
1
-1
/
+1
*
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-24
1
-0
/
+3
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-11
/
+44
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-7
/
+3
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-19
/
+19
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
1
-2
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-15
/
+15
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-2
/
+1
*
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-16
1
-1
/
+7
*
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
1
-7
/
+1
*
Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
Hein-Pieter van Braam
2019-04-23
1
-1
/
+7
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*
Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-02-01
1
-1
/
+7
*
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Fix wrong heights data used to compute min and max heights
Marc Gilleron
2019-04-04
1
-4
/
+5
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix size in HeightMapShapeBullet::set_data
Rémi Verschelde
2018-12-27
1
-1
/
+1
*
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-12-09
1
-14
/
+43
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*
Allow to create a heightmap collision shape from an image
Marc Gilleron
2018-08-05
1
-14
/
+43
*
|
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-1
/
+2
*
|
Improved trimesh stability
Andrea Catania
2018-10-05
1
-4
/
+10
*
|
Fixing trimesh precision
Andrea Catania
2018-09-06
1
-1
/
+6
*
|
Fixed crash if convex has 0 vertices
Andrea Catania
2018-08-29
1
-0
/
+3
*
|
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-21
1
-19
/
+26
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*
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-16
1
-19
/
+26
*
|
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
|
added cylinder shape support
muiroc
2018-07-01
1
-0
/
+37
|
/
*
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Rémi Verschelde
2018-04-05
1
-11
/
+43
|
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*
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-03-28
1
-11
/
+43
*
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Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-04-02
1
-2
/
+2
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/
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-7
/
+17
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