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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
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slider_joint_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-15
/
+15
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-45
/
+112
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-47
/
+47
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+8
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed joint scale
AndreaCatania
2017-12-09
1
-2
/
+11
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+385