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path: root/modules/bullet/soft_body_bullet.h
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-144/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove scene code in physics serversPouleyKetchoupp2021-10-011-5/+3
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-181-17/+5
* Make Servers truly Thread Safereduz2021-02-101-3/+3
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-1/+1
* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-9/+11
* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-11/+9
* Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-11/+11
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Optimitzed area overlap checksAndrea Catania2018-10-071-3/+4
* Implemented Soft bodyAndreaCatania2018-07-231-40/+63
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-5/+8
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+136