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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-1436/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-4/+0
* Add shape data to area overlap data.Marcel Admiraal2021-11-201-97/+51
* Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat2021-11-181-1/+1
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| * Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal2020-10-081-1/+1
* | Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat2021-11-181-1/+1
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| * | Ignore Bullet collision contact points with distance = 0Marcel Admiraal2020-12-271-1/+1
* | | Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-4/+4
* | | Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav2021-09-271-2/+0
* | | Fixes in Bullet body_test_motionPouleyKetchoupp2021-08-181-0/+25
* | | Fix 3D moving platform logicPouleyKetchoupp2021-08-091-5/+11
* | | One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-191-1/+1
* | | Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-191-7/+5
* | | Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* | | Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* | | Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal2021-04-061-0/+4
* | | Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* | | Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-6/+6
* | | Use real_t in physics codeAaron Franke2021-01-281-6/+6
* | | Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde2021-01-141-1/+3
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| * | | Fix cast_motion sometimes failingMarcel Admiraal2020-11-271-1/+3
* | | | Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal2021-01-131-1/+5
* | | | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | | | Add signal to inform joint that body has exited treeMarcel Admiraal2020-12-311-1/+1
* | | | Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde2020-12-281-2/+14
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| * | | Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal2020-10-191-2/+14
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* | | Remove any constraints connected to a Bullet body when removing itMarcel Admiraal2020-11-261-2/+12
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* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
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* Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania2020-10-081-1/+1
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-55/+17
* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-37/+6
* Updated getters and setters names for toplevelDuroxxigar2020-10-021-2/+2
* Fixes leak when creating bullet shapeRafał Mikrut2020-08-051-0/+1
* Merge pull request #40252 from AndreaCatania/flushRémi Verschelde2020-07-271-6/+37
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| * - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-6/+37
* | Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal2020-07-181-5/+10
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* Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal2020-07-081-5/+0
* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-071-17/+55
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-17/+55
* | Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-071-1/+1
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| * | Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-241-1/+1
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* | Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde2020-06-221-0/+4
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| * | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp2020-06-221-0/+4
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* / Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal2020-06-211-6/+12
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-11/+22
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-38/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-3/+3
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-16/+1