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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
modules
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bullet
/
space_bullet.cpp
Commit message (
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Author
Age
Files
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Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-1436
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+0
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Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
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+0
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-4
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+0
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Add shape data to area overlap data.
Marcel Admiraal
2021-11-20
1
-97
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+51
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Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
1
-1
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+1
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Update Bullet Area overlaps when Area properties or shapes change.
Marcel Admiraal
2020-10-08
1
-1
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+1
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Merge pull request #44726 from madmiraal/fix-44644
Camille Mohr-Daurat
2021-11-18
1
-1
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+1
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Ignore Bullet collision contact points with distance = 0
Marcel Admiraal
2020-12-27
1
-1
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+1
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-4
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+4
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...
BimDav
2021-09-27
1
-2
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+0
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Fixes in Bullet body_test_motion
PouleyKetchoupp
2021-08-18
1
-0
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+25
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Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-5
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+11
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One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
1
-1
/
+1
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Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
1
-7
/
+5
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
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+6
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Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-04-06
1
-0
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+4
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
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+1
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Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-6
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+6
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Use real_t in physics code
Aaron Franke
2021-01-28
1
-6
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+6
*
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Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-14
1
-1
/
+3
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Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-27
1
-1
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+3
*
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Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
1
-1
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+5
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
1
-1
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+1
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Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
1
-2
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+14
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Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-19
1
-2
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+14
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Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
1
-2
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+12
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
1
-1
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+1
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-55
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+17
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-37
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+6
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-2
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+2
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Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-05
1
-0
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+1
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Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
1
-6
/
+37
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- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-6
/
+37
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Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-18
1
-5
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+10
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Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-08
1
-5
/
+0
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Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-17
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+55
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Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-17
/
+55
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Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-07
1
-1
/
+1
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Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
1
-1
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+1
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Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
1
-0
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+4
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Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-22
1
-0
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+4
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-6
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+12
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-11
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+22
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-3
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+3
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-16
/
+1
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