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* Fix shape index in multiple physics queries with BulletPouleyKetchoupp2021-12-012-9/+45
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-233-5/+5
* Fix merge conflict between #42711 and #42374Marcel Admiraal2021-11-211-4/+4
* Add shape data to area overlap data.Marcel Admiraal2021-11-204-192/+167
* Merge pull request #42374 from madmiraal/fix-32776Camille Mohr-Daurat2021-11-181-1/+8
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| * Trigger RigidBodyBullet space override updates when Area properties change.Marcel Admiraal2020-09-271-1/+8
* | Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat2021-11-186-7/+12
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| * | Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal2020-10-086-7/+12
* | | Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat2021-11-181-1/+1
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| * | | Ignore Bullet collision contact points with distance = 0Marcel Admiraal2020-12-271-1/+1
* | | | Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-0/+9
* | | | Use `Callable` in Area monitor callbackrafallus2021-11-014-18/+16
* | | | Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde2021-10-221-1/+0
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| * | | | Remove unimplemented methodsMarcel Admiraal2021-10-211-1/+0
* | | | | Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp2021-10-211-0/+1
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* | | | Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-071-4/+4
* | | | Fix crash when pinned SoftBody point is out of rangeHaoyu Qiu2021-10-041-8/+18
* | | | Remove scene code in physics serversPouleyKetchoupp2021-10-014-21/+24
* | | | Use range iterators for `Map`Lightning_A2021-09-302-4/+4
* | | | Merge pull request #53227 from Calinou/rename-getornullMax Hilbrunner2021-09-302-184/+184
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| * | | | Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-292-184/+184
* | | | | Compile bullet with threasafe switch onManuele Finocchiaro2021-09-301-1/+1
* | | | | bullet: Sync with upstream 3.17Rémi Verschelde2021-09-301-6/+3
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* | | | Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-7/+4
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| * | | | Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-7/+4
* | | | | init_kinematic_utilities from the start for kinematic bodiesBimDav2021-09-271-0/+1
* | | | | Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav2021-09-272-3/+1
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* | | | Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-143-15/+15
* | | | Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-6/+6
* | | | Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-1/+1
* | | | Fixes in Bullet body_test_motionPouleyKetchoupp2021-08-181-0/+25
* | | | Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde2021-08-106-11/+23
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| * | | | Fix 3D moving platform logicPouleyKetchoupp2021-08-096-11/+23
* | | | | Some work on double supportAaron Franke2021-08-091-0/+2
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* | | | Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-092-0/+12
* | | | One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-192-8/+8
* | | | Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-193-28/+13
* | | | Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* | | | More explanatory names for RigidBody modesPouleyKetchoupp2021-06-042-9/+9
* | | | Disable 3D-only modules when 3D is disabledAaron Franke2021-06-031-0/+1
* | | | Rename files and the exposed name for Transform3DAaron Franke2021-06-032-2/+2
* | | | Rename Transform to Transform3D in coreAaron Franke2021-06-0320-118/+118
* | | | Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-224-13/+12
* | | | Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde2021-04-202-21/+10
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| * | | | Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-252-21/+10
* | | | | Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal2021-04-061-0/+4
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* | | | Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde2021-03-204-165/+51
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| * | | | SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-184-165/+51
* | | | | Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-2/+8
* | | | | Fixes small typos and grammar correctionAnshul7sp12021-03-127-13/+13
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