index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
bullet
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix shape index in multiple physics queries with Bullet
PouleyKetchoupp
2021-12-01
2
-9
/
+45
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
3
-5
/
+5
*
Fix merge conflict between #42711 and #42374
Marcel Admiraal
2021-11-21
1
-4
/
+4
*
Add shape data to area overlap data.
Marcel Admiraal
2021-11-20
4
-192
/
+167
*
Merge pull request #42374 from madmiraal/fix-32776
Camille Mohr-Daurat
2021-11-18
1
-1
/
+8
|
\
|
*
Trigger RigidBodyBullet space override updates when Area properties change.
Marcel Admiraal
2020-09-27
1
-1
/
+8
*
|
Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
6
-7
/
+12
|
\
\
|
*
|
Update Bullet Area overlaps when Area properties or shapes change.
Marcel Admiraal
2020-10-08
6
-7
/
+12
*
|
|
Merge pull request #44726 from madmiraal/fix-44644
Camille Mohr-Daurat
2021-11-18
1
-1
/
+1
|
\
\
\
|
*
|
|
Ignore Bullet collision contact points with distance = 0
Marcel Admiraal
2020-12-27
1
-1
/
+1
*
|
|
|
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-0
/
+9
*
|
|
|
Use `Callable` in Area monitor callback
rafallus
2021-11-01
4
-18
/
+16
*
|
|
|
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-22
1
-1
/
+0
|
\
\
\
\
|
*
|
|
|
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-1
/
+0
*
|
|
|
|
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-21
1
-0
/
+1
|
/
/
/
/
*
|
|
|
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-4
/
+4
*
|
|
|
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-04
1
-8
/
+18
*
|
|
|
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
4
-21
/
+24
*
|
|
|
Use range iterators for `Map`
Lightning_A
2021-09-30
2
-4
/
+4
*
|
|
|
Merge pull request #53227 from Calinou/rename-getornull
Max Hilbrunner
2021-09-30
2
-184
/
+184
|
\
\
\
\
|
*
|
|
|
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
2
-184
/
+184
*
|
|
|
|
Compile bullet with threasafe switch on
Manuele Finocchiaro
2021-09-30
1
-1
/
+1
*
|
|
|
|
bullet: Sync with upstream 3.17
Rémi Verschelde
2021-09-30
1
-6
/
+3
|
/
/
/
/
*
|
|
|
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-7
/
+4
|
\
\
\
\
|
*
|
|
|
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-7
/
+4
*
|
|
|
|
init_kinematic_utilities from the start for kinematic bodies
BimDav
2021-09-27
1
-0
/
+1
*
|
|
|
|
Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...
BimDav
2021-09-27
2
-3
/
+1
|
/
/
/
/
*
|
|
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
3
-15
/
+15
*
|
|
|
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-6
/
+6
*
|
|
|
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
|
|
|
Fixes in Bullet body_test_motion
PouleyKetchoupp
2021-08-18
1
-0
/
+25
*
|
|
|
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
6
-11
/
+23
|
\
\
\
\
|
*
|
|
|
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
6
-11
/
+23
*
|
|
|
|
Some work on double support
Aaron Franke
2021-08-09
1
-0
/
+2
|
/
/
/
/
*
|
|
|
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
2
-0
/
+12
*
|
|
|
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
2
-8
/
+8
*
|
|
|
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
3
-28
/
+13
*
|
|
|
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
*
|
|
|
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
2
-9
/
+9
*
|
|
|
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
1
-0
/
+1
*
|
|
|
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
2
-2
/
+2
*
|
|
|
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
20
-118
/
+118
*
|
|
|
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
4
-13
/
+12
*
|
|
|
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
2
-21
/
+10
|
\
\
\
\
|
*
|
|
|
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
2
-21
/
+10
*
|
|
|
|
Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-04-06
1
-0
/
+4
|
/
/
/
/
*
|
|
|
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
4
-165
/
+51
|
\
\
\
\
|
*
|
|
|
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
4
-165
/
+51
*
|
|
|
|
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-2
/
+8
*
|
|
|
|
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
7
-13
/
+13
|
/
/
/
/
[next]