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Redot Engine – Multi-platform 2D and 3D game engine
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
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+1
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
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+1
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change an exclamation mark to a dot
Pierre Caye
2020-03-09
1
-1
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+1
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Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-26
1
-3
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+0
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Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-24
1
-3
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+0
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
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+2
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Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
2
-3
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+3
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
2
-2
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+2
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
4
-28
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+28
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Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
4
-20
/
+32
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
8
-20
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+19
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Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-1
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+1
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Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-12
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+12
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Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
4
-203
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+203
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Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
1
-0
/
+1
*
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Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
2
-2
/
+2
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Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
3
-10
/
+10
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Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
2
-8
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+8
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Update docs to version 4.0
clayjohn
2020-01-31
2
-2
/
+2
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doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
2
-2
/
+2
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Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-21
1
-2
/
+2
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Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-11
1
-2
/
+2
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Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-10
1
-2
/
+2
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bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-08
1
-6
/
+20
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
47
-94
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+94
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Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-12-09
1
-2
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+2
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Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
3
-10
/
+10
*
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-14
1
-1
/
+1
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Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
3
-10
/
+25
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
7
-24
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+12
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Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-08-07
2
-4
/
+6
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Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
1
-1
/
+1
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Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
/
+4
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Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-2
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+2
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-1
/
+1
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Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
1
-2
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+2
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fix some crashes
Furkan Türkal
2019-07-01
1
-2
/
+2
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Merge pull request #29938 from jonri/fix-collisionshape-scale
Rémi Verschelde
2019-06-24
1
-1
/
+1
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Fix updating of collision shape when the transform is set
Jon Ring
2019-06-20
1
-1
/
+1
*
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Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
3
-3
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+4
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Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
5
-6
/
+6
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bullet: Sync with current upstream master branch
Rémi Verschelde
2019-06-11
1
-1
/
+5
*
Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-2
/
+2
*
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Max Hilbrunner
2019-05-16
1
-6
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+4
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Improved CCD calculation algorithm
Andrea Catania
2019-05-16
1
-6
/
+4
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Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-16
1
-1
/
+7
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Merge pull request #28326 from BastiaanOlij/center_heightmap
Rémi Verschelde
2019-05-13
2
-2
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+23
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Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-07
2
-2
/
+23
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Change "ID" to lowercase "id"
Aaron Franke
2019-05-09
2
-6
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+6
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Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-05-02
6
-104
/
+225
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