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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-4
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+4
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Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-04
1
-8
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+18
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Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
4
-21
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+24
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Use range iterators for `Map`
Lightning_A
2021-09-30
2
-4
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+4
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Merge pull request #53227 from Calinou/rename-getornull
Max Hilbrunner
2021-09-30
2
-184
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+184
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
2
-184
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+184
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Compile bullet with threasafe switch on
Manuele Finocchiaro
2021-09-30
1
-1
/
+1
*
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bullet: Sync with upstream 3.17
Rémi Verschelde
2021-09-30
1
-6
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+3
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-7
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+4
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-7
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+4
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init_kinematic_utilities from the start for kinematic bodies
BimDav
2021-09-27
1
-0
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+1
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...
BimDav
2021-09-27
2
-3
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+1
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
3
-15
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+15
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Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-6
/
+6
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Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
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Fixes in Bullet body_test_motion
PouleyKetchoupp
2021-08-18
1
-0
/
+25
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Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
6
-11
/
+23
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Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
6
-11
/
+23
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Some work on double support
Aaron Franke
2021-08-09
1
-0
/
+2
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Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
2
-0
/
+12
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One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
2
-8
/
+8
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Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
3
-28
/
+13
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
2
-9
/
+9
*
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
1
-0
/
+1
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
2
-2
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+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
20
-118
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+118
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
4
-13
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+12
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Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
2
-21
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+10
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Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
2
-21
/
+10
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Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-04-06
1
-0
/
+4
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Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
4
-165
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+51
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SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
4
-165
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+51
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Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-2
/
+8
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
7
-13
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+13
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Added some checks to prevent accessing a null collider
Duddino
2021-03-06
1
-1
/
+7
*
Make Servers truly Thread Safe
reduz
2021-02-10
5
-14
/
+15
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Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
13
-60
/
+58
*
Use real_t in physics code
Aaron Franke
2021-01-28
7
-57
/
+65
*
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-14
1
-1
/
+3
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Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-27
1
-1
/
+3
*
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Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
3
-2
/
+8
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
47
-94
/
+94
*
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Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
1
-1
/
+1
*
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Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
1
-2
/
+14
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Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-19
1
-2
/
+14
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
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Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-12-19
3
-13
/
+12
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Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
3
-13
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+12
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SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-2
/
+12
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