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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
2
-2
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+2
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Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-21
1
-2
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+2
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Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-11
1
-2
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+2
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Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-10
1
-2
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+2
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bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-08
1
-6
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+20
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
47
-94
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+94
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Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-12-09
1
-2
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+2
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Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
3
-10
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+10
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Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-14
1
-1
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+1
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Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
3
-10
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+25
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
7
-24
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+12
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Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-08-07
2
-4
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+6
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Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
1
-1
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+1
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Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
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+4
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Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-2
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+2
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-1
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+1
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Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
1
-2
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+2
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fix some crashes
Furkan Türkal
2019-07-01
1
-2
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+2
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Merge pull request #29938 from jonri/fix-collisionshape-scale
Rémi Verschelde
2019-06-24
1
-1
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+1
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Fix updating of collision shape when the transform is set
Jon Ring
2019-06-20
1
-1
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+1
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Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
3
-3
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+4
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Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
5
-6
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+6
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bullet: Sync with current upstream master branch
Rémi Verschelde
2019-06-11
1
-1
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+5
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Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-2
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+2
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Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Max Hilbrunner
2019-05-16
1
-6
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+4
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Improved CCD calculation algorithm
Andrea Catania
2019-05-16
1
-6
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+4
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Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-16
1
-1
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+7
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Merge pull request #28326 from BastiaanOlij/center_heightmap
Rémi Verschelde
2019-05-13
2
-2
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+23
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Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-07
2
-2
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+23
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Change "ID" to lowercase "id"
Aaron Franke
2019-05-09
2
-6
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+6
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Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-05-02
6
-104
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+225
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KinematicBody performance and quality improvements
Daniel Rakos
2019-03-27
6
-104
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+225
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SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-1
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+1
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Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-30
4
-9
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+11
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Allow adding disabled shapes
ShyRed
2019-04-23
4
-9
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+11
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SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-24
1
-1
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+1
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Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
1
-7
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+1
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Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
Hein-Pieter van Braam
2019-04-23
1
-1
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+7
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Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-02-01
1
-1
/
+7
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Merge pull request #27730 from ShyRed/fix3dphyscansleep
Hein-Pieter van Braam
2019-04-23
1
-0
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+2
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Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-04-06
1
-0
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+2
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doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-19
2
-4
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+0
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Fix wrong heights data used to compute min and max heights
Marc Gilleron
2019-04-04
1
-4
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+5
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doc: Bump version to 3.2
Rémi Verschelde
2019-04-01
2
-2
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+2
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Revert "Optimized area check"
Rémi Verschelde
2019-02-22
1
-26
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+41
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Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-21
1
-1
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+1
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Merge pull request #26111 from AndreaCatania/areaopti
Rémi Verschelde
2019-02-21
1
-41
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+26
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Optimized area check
Andrea Catania
2019-02-21
1
-41
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+26
*
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Fix RayShape collision jitter when used with a RigidBody
Daniel Rakos
2019-02-20
1
-2
/
+2
*
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Merge pull request #25788 from aqnuep/rayshape_fix
Rémi Verschelde
2019-02-19
5
-29
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+32
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