summaryrefslogtreecommitdiffstats
path: root/modules/bullet
Commit message (Expand)AuthorAgeFilesLines
* Use `Callable` in Area monitor callbackrafallus2021-11-014-18/+16
* Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde2021-10-221-1/+0
|\
| * Remove unimplemented methodsMarcel Admiraal2021-10-211-1/+0
* | Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp2021-10-211-0/+1
|/
* Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-071-4/+4
* Fix crash when pinned SoftBody point is out of rangeHaoyu Qiu2021-10-041-8/+18
* Remove scene code in physics serversPouleyKetchoupp2021-10-014-21/+24
* Use range iterators for `Map`Lightning_A2021-09-302-4/+4
* Merge pull request #53227 from Calinou/rename-getornullMax Hilbrunner2021-09-302-184/+184
|\
| * Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-292-184/+184
* | Compile bullet with threasafe switch onManuele Finocchiaro2021-09-301-1/+1
* | bullet: Sync with upstream 3.17Rémi Verschelde2021-09-301-6/+3
|/
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-7/+4
|\
| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-7/+4
* | init_kinematic_utilities from the start for kinematic bodiesBimDav2021-09-271-0/+1
* | Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav2021-09-272-3/+1
|/
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-143-15/+15
* Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-6/+6
* Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-1/+1
* Fixes in Bullet body_test_motionPouleyKetchoupp2021-08-181-0/+25
* Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde2021-08-106-11/+23
|\
| * Fix 3D moving platform logicPouleyKetchoupp2021-08-096-11/+23
* | Some work on double supportAaron Franke2021-08-091-0/+2
|/
* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-092-0/+12
* One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-192-8/+8
* Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-193-28/+13
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-042-9/+9
* Disable 3D-only modules when 3D is disabledAaron Franke2021-06-031-0/+1
* Rename files and the exposed name for Transform3DAaron Franke2021-06-032-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-0320-118/+118
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-224-13/+12
* Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde2021-04-202-21/+10
|\
| * Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-252-21/+10
* | Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal2021-04-061-0/+4
|/
* Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde2021-03-204-165/+51
|\
| * SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-184-165/+51
* | Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-2/+8
* | Fixes small typos and grammar correctionAnshul7sp12021-03-127-13/+13
|/
* Added some checks to prevent accessing a null colliderDuddino2021-03-061-1/+7
* Make Servers truly Thread Safereduz2021-02-105-14/+15
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-0813-60/+58
* Use real_t in physics codeAaron Franke2021-01-287-57/+65
* Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde2021-01-141-1/+3
|\
| * Fix cast_motion sometimes failingMarcel Admiraal2020-11-271-1/+3
* | Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal2021-01-133-2/+8
* | Update copyright statements to 2021Rémi Verschelde2021-01-0147-94/+94
* | Add signal to inform joint that body has exited treeMarcel Admiraal2020-12-311-1/+1
* | Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde2020-12-281-2/+14
|\ \
| * | Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal2020-10-191-2/+14