Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added dlscript module | Karroffel | 2017-04-03 | 1 | -29/+0 |
| | | | | | | | | | This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | ||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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* | -Fix crashes with thread_exit() | Juan Linietsky | 2016-06-26 | 1 | -0/+2 |
-Added draft of C script API (still disabled and unused) |