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path: root/modules/csg/csg_shape.cpp
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* Fix CSGPolygon3D in path mode disappearing at runtime.Evan Todd2023-05-151-1/+1
* Add debug collision shape to CSG with collisionRicardo Buring2023-05-031-0/+40
* Fix CSG edge case causing intersection line to hit on common edge of 2 trian...K. S. Ernest (iFire) Lee2023-04-271-1/+1
* Add compatibility code for CSGBox3D width/height/depth from Godot 3.xDESKTOP-9O27V4U\Navi2023-02-131-0/+24
* Don't generate CSGPolygon3D shape before the assigned path is inside treeMinusKube2023-01-311-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-55/+55
* Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio2022-08-301-8/+8
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde2022-08-221-15/+12
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| * Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-15/+12
* | Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde2022-08-221-0/+17
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| * Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+17
* | Remove unintentional PROPERTY_USAGE_INTERNALRedMser2022-08-181-1/+1
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* rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller2022-07-161-3/+3
* Add suffixes to all nodes and resourcesFireForge2022-06-111-3/+3
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-6/+6
* Rename `CSGPrimitive3D.invert_faces` to `flip_faces`hoontee2022-05-061-18/+18
* Decrease default sizes of some primitive and CSG meshes for consistencyHugo Locurcio2022-04-271-1/+1
* Prevent non-smoothed face normals to participate to smoothed face normalsMythTitans2022-03-111-9/+11
* Fix normals computation at the 'seam' of smoothed torus shapeMythTitans2022-03-111-0/+6
* Discern between virtual and abstract class bindingsreduz2022-03-101-4/+0
* Revert #52647hoontee2022-03-091-1/+1
* Add SNAME macro optimization missed during rebasehoontee2022-03-091-1/+1
* Properly handle CSGShape parent and visibility updates, plus some refactoringhoontee2022-03-081-58/+74
* Fix normals computation at the 'seam' of smoothed sphere and cylinder shapesMythTitans2022-02-161-0/+7
* Convert _notification methods to switch - Chunk CJakob Bouchard2022-02-161-47/+49
* Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke2022-02-011-4/+4
* Improve CSGPolygon3D documentationHugo Locurcio2022-01-211-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix various typosluz paz2022-01-021-1/+1
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-2/+2
* Refactored Node3D rotation modesreduz2021-10-251-0/+1
* Fixed a typo in csg moduleM. Huri2021-10-121-1/+1
* CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...jitspoe2021-09-271-182/+268
* Don't update CSG Shape when not inside treeHaoyu Qiu2021-09-141-1/+1
* Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde2021-08-121-22/+26
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| * Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-22/+26
* | Fix multiple issues with CSGPolygonMarcel Admiraal2021-08-121-414/+239
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* Fix CSGSphere3D mesh creationAaron Franke2021-07-261-31/+35
* Node3D gizmo improvementsjfons2021-07-231-26/+26
* Use is_equal_approx in more placesAaron Franke2021-07-211-2/+2
* Optimize StringName usagereduz2021-07-181-1/+1
* Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio2021-07-041-6/+6
* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-3/+3
* Fix editor suffixes and degrees conversionreduz2021-06-301-6/+6
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-3/+3
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Fix UV mapping on CSGSphereMarcel Admiraal2021-05-291-27/+25
* Change Path to Path3D in CSGPolygon3Drafallus2021-05-011-1/+1