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path: root/modules/csg/csg_shape.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add CSG options to bake to static mesh and collision shapesmix82024-06-191-0/+5
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* Add debug collision shape to CSG with collisionRicardo Buring2023-05-031-0/+6
* Add compatibility code for CSGBox3D width/height/depth from Godot 3.xDESKTOP-9O27V4U\Navi2023-02-131-0/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde2022-08-221-2/+2
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| * Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-2/+2
* | Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+4
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* Clean up Hash Functionsreduz2022-06-201-3/+3
* Rename `CSGPrimitive3D.invert_faces` to `flip_faces`hoontee2022-05-061-3/+3
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Properly handle CSGShape parent and visibility updates, plus some refactoringhoontee2022-03-081-2/+4
* Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke2022-02-011-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...jitspoe2021-09-271-0/+18
* Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde2021-08-121-4/+4
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| * Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-4/+4
* | Fix multiple issues with CSGPolygonMarcel Admiraal2021-08-121-4/+3
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* Some work on double supportAaron Franke2021-08-091-2/+2
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-14/+14
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Use Vector3 instead of 3 floats for CSGBox3D dimensionsMarcel Admiraal2020-12-081-12/+4
* Add override keywords.Marcel Admiraal2020-07-101-11/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-35/+35
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-11/+11
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-8/+9
* Take CSG into account for nav-mesh generationjfons2019-06-131-1/+1
* CSGMesh material and CSGShape inherits from GeometryInstanceLeonard Meagher2019-04-111-2/+6
* Make CSG Shape work with GIProbe, fixes #20465Juan Linietsky2019-01-271-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add support for collision layers and masks in CSG shapesmeditator2018-12-151-0/+14
* Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij2018-12-081-1/+0
* Adding mikkt tangent support to CSG objectsBastiaan Olij2018-11-171-0/+18
* Added path_local and path_continious_u properties to CSGPolygonBastiaan Olij2018-07-071-0/+12
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* -Changed how operators work, any shape can operate on any otherJuan Linietsky2018-04-281-15/+12
* CSG Support for Godot!Juan Linietsky2018-04-271-0/+363