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* Merge pull request #82133 from MewPurPur/svg-tweaksYuri Sizov2023-11-066-6/+6
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| * Optimize, tweak, improve consistency in SVG icons, and fix masks in light modeMewPurPur2023-11-046-6/+6
* | Fix CSGShape debug_collision_shape crashsmix82023-11-021-1/+3
* | Hide CSGShape's debug_collision_shape when it is invisiblejsjtxietian2023-10-301-0/+5
* | [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-261-2/+2
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* Improve the Torus iconsMewPurPur2023-09-201-1/+1
* Add helper for 3D gizmos and unify boxkobewi2023-09-122-52/+26
* Make CSGShape follow curve's tilt in Path modepidogs2023-08-171-2/+2
* Clarify the behaviour of CSGMesh3D using ArrayMeshmandryskowski2023-08-121-1/+2
* Unify and streamline connecting to Resource changeskobewi2023-07-171-2/+2
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-069-9/+9
* Bump version to 4.2-devRémi Verschelde2023-07-059-9/+9
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-152-2/+3
* Optimize CSG icons and moreVolTer2023-05-298-8/+8
* Fix CSGPolygon3D in path mode disappearing at runtime.Evan Todd2023-05-151-1/+1
* Enable shadow warnings and fix raised errorsNinni Pipping2023-05-112-20/+20
* Add debug collision shape to CSG with collisionRicardo Buring2023-05-032-0/+46
* Fix infinite loop in Build2DFaces::_find_edge_intersectionsJustin Wash2023-04-271-5/+22
* Fix CSG edge case causing intersection line to hit on common edge of 2 trian...K. S. Ernest (iFire) Lee2023-04-274-17/+80
* Validate code tags in documentation for potential paramsYuri Sizov2023-04-261-4/+4
* Bump version to 4.1-devRémi Verschelde2023-03-019-9/+9
* Add compatibility code for CSGBox3D width/height/depth from Godot 3.xDESKTOP-9O27V4U\Navi2023-02-132-0/+28
* Don't generate CSGPolygon3D shape before the assigned path is inside treeMinusKube2023-01-311-2/+2
* Add EditorUndoRedoManager singletonkobewi2023-01-161-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-058-232/+232
* Document `collision_priority` in the CSGShape3D classHugo Locurcio2022-10-241-2/+3
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-55/+55
* Rename remaining "Spatial" in Plugins to "Node3D"Micky2022-10-041-5/+5
* SCons: Unify tools/target build type configurationRémi Verschelde2022-09-261-1/+1
* Remove unused includes & move some includes to top of fileAndy Maloney2022-09-231-1/+0
* Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio2022-08-301-8/+8
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde2022-08-221-4/+6
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| * Add per-scene UndoRedokobewi2022-08-221-4/+6
* | Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde2022-08-222-17/+14
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| * Make `_validate_property` a multilevel methodYuri Sizov2022-08-222-17/+14
* | Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde2022-08-223-0/+23
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| * Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-183-0/+23
* | Remove unintentional PROPERTY_USAGE_INTERNALRedMser2022-08-181-1/+1
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-6/+6
* Make "Godot source files" comment consistent in modulesAaron Franke2022-08-051-2/+1
* Fix some array size function definition mismatch.Fabio Alessandrelli2022-08-041-1/+1
* rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller2022-07-161-3/+3
* Clean up Hash Functionsreduz2022-06-202-6/+6
* Add suffixes to all nodes and resourcesFireForge2022-06-111-3/+3
* Merge pull request #61213 from timothyqiu/csg-crashRémi Verschelde2022-05-201-3/+5
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| * Fix editor crash when opening scene with CSGMeshHaoyu Qiu2022-05-201-3/+5
* | Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-6/+6
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* Replace most uses of Map by HashMapreduz2022-05-162-8/+8
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-4/+3