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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-8
/
+1
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-1
/
+1
*
Refactor module initialization
reduz
2022-05-04
2
-4
/
+13
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
6
-12
/
+12
*
Add support for PowerPC family
Daniel Kolesa
2021-11-01
1
-1
/
+7
*
Add support for the RISC-V architecture
Aaron Franke
2021-10-22
1
-2
/
+3
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
6
-12
/
+12
*
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-3
/
+14
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
2
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Remove unused Python imports.
Marcel Admiraal
2020-09-10
1
-2
/
+0
*
Fix header guards in modules:
Marcel Admiraal
2020-09-06
1
-0
/
+5
*
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-28
1
-1
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-29
1
-1
/
+1
*
denoise: Restrict build to 64-bit desktop platforms
Rémi Verschelde
2020-06-06
1
-1
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
3
-3
/
+0
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
2
-0
/
+60
*
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-11
1
-2
/
+2
*
New lightmapper
Juan Linietsky
2020-05-10
9
-0
/
+430