Commit message (Collapse) | Author | Age | Files | Lines | |
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* | renamed dlscript module to gdnative | Karroffel | 2017-04-09 | 48 | -6871/+0 |
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* | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | 2017-04-09 | 3 | -0/+34 |
|\ | | | | | GlobalConstants support in DLScript & api.json | ||||
| * | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | 2017-04-09 | 2 | -4/+7 |
| | | | | | | | | godot_dictionary | ||||
| * | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | 2017-04-09 | 2 | -2/+20 |
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| * | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | 2017-04-08 | 2 | -0/+13 |
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* | | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | 2017-04-08 | 2 | -163/+295 |
|\ \ | | | | | | | [DLScript] refactoring and in-editor reloading | ||||
| * | | [DLScript] in-editor reloading | Karroffel | 2017-04-08 | 2 | -62/+194 |
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| * | | [DLScript] refactored loading of libraries | Karroffel | 2017-04-07 | 2 | -147/+147 |
| |/ | | | | | | | | | | | I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | ||||
* | | DLScript: Fix llvm compilation error. | Andreas Haas | 2017-04-08 | 1 | -1/+1 |
| | | | | | | | | `Ordered comparison between pointer and zero` | ||||
* | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 6 | -1/+7 |
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* | [DLScript] fixed android builds now | Karroffel | 2017-04-06 | 1 | -1/+1 |
| | | | | ... really. | ||||
* | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | 2017-04-06 | 1 | -12/+84 |
|\ | | | | | [DLScript] inheritance fixes | ||||
| * | [DLScript] inheritance fixes | Karroffel | 2017-04-06 | 1 | -12/+84 |
| | | | | | | | | This properly implements script inheritance for DLScripts. | ||||
* | | [DLScript] more API fixes | Karroffel | 2017-04-06 | 3 | -2/+12 |
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* | | [DLScript] removed STL imports | Karroffel | 2017-04-06 | 5 | -11/+1 |
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* | [DLScript] fixed virtual method export | Karroffel | 2017-04-05 | 1 | -2/+2 |
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* | [DLScript] removed unused import | Karroffel | 2017-04-05 | 1 | -1/+0 |
| | | | | This hopefully fixes android builds | ||||
* | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | 2017-04-04 | 6 | -10/+43 |
| | | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | ||||
* | added dlscript module | Karroffel | 2017-04-03 | 48 | -0/+6595 |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md |