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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-2
/
+14
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-3
/
+3
*
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-1
/
+1
*
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-1
/
+1
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-1
/
+4
*
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
1
-2
/
+2
*
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-25
1
-1
/
+1
*
Update ENet module to support custom ENet lib
Fabio Alessandrelli
2017-03-24
1
-2
/
+2
*
scons: Reorder options for clarity
Rémi Verschelde
2016-11-03
1
-1
/
+1
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-2
/
+2
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-15
/
+15
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
modules: Clone env in each module
Rémi Verschelde
2016-10-15
1
-8
/
+7
*
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-15
1
-4
/
+23
*
enet: Fix build on android and iphone platforms
Rémi Verschelde
2016-08-22
1
-0
/
+2
*
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
1
-0
/
+6