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Redot Engine – Multi-platform 2D and 3D game engine
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enet
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enet_connection.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
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+1
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Core: Integrate `Ref::instantiate` where possible
Thaddeus Crews
2024-11-10
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-2
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+2
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Fix incorrect null check
A Thousand Ships
2023-10-09
1
-2
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+2
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-2
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+2
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[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-22
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+22
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Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
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+1
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Add socket_send method to ENetConnection.
TestSubject06
2023-06-13
1
-0
/
+34
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[NET] Refactor TLS configuration.
Fabio Alessandrelli
2023-01-28
1
-6
/
+8
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Replace Array return types with TypedArray 3
kobewi
2022-08-24
1
-2
/
+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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[Net] ENet poll now only service the connection once.
Jordan Schidlowsky
2021-12-15
1
-36
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+52
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[Net] Fix ENet 'connect_to_host' creating only one channel.
Fabio Alessandrelli
2021-07-30
1
-1
/
+1
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[Net] Implement lower level ENet wrappers.
Fabio Alessandrelli
2021-07-29
1
-0
/
+470