Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli | 2016-09-30 | 1 | -1/+1 | |
|/ | | | | NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets | |||||
* | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz | 2016-08-27 | 1 | -2/+9 | |
| | | | | which allows ENet to bind on custom IP. | |||||
* | -High Level protocol optimization (should be smaller) | Juan Linietsky | 2016-08-22 | 1 | -0/+120 | |
| | | | | | | -Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||||
* | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 2016-08-19 | 1 | -4/+4 | |
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* | ENet windows compilation fixes. | Juan Linietsky | 2016-08-20 | 1 | -1/+1 | |
| | | | | | For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||||
* | Many fixes to networking, demo should work now | Juan Linietsky | 2016-08-19 | 1 | -2/+2 | |
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* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -65/+317 | |
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* | Added high level networked multiplayer to Godot. | Juan Linietsky | 2016-08-14 | 1 | -2/+10 | |
| | | | | | It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||||
* | Missing some bits, and added connection status. | Juan Linietsky | 2016-08-14 | 1 | -7/+47 | |
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* | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | 2016-08-14 | 1 | -0/+223 | |
level" networking. |