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* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-5/+5
* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
* Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-171-1/+1
* doc: Make all module docs self-containedRémi Verschelde2017-11-152-2/+93
* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-5/+5
* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Add zstd compression support.Ferenc Arn2017-06-082-2/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
* ENet code cleanup and changes from review.Fabio Alessandrelli2017-03-241-7/+0
* Update ENet module to support custom ENet libFabio Alessandrelli2017-03-243-9/+31
* Make that Whole New World great againRémi Verschelde2017-03-051-1/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-053-253/+231
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-023-8/+8
* Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-6/+5
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| * IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2016-12-091-6/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
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* scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+1
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-0/+1
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-2/+2
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-17/+17
* Merge pull request #6925 from godotengine/ipv6Rémi Verschelde2016-10-261-3/+6
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| * adding ipv6Ariel Manzur2016-10-181-3/+6
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* modules: Clone env in each moduleRémi Verschelde2016-10-151-8/+7
* enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-1522-6429/+80
* Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde2016-10-091-1/+6
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| * Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli2016-10-071-1/+6
* | Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde2016-10-092-16/+27
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| * Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli2016-09-302-16/+27
* | Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli2016-09-301-1/+1
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* Patch thirdy-party libraries to build for WinRTGeorge Marques2016-09-031-0/+13
* add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2016-08-272-2/+12
* enet: Fix build on android and iphone platformsRémi Verschelde2016-08-221-0/+2
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-223-1/+147
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-4/+4
* ENet windows compilation fixes.Juan Linietsky2016-08-203-3/+2
* Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+2
* Brand new networked multiplayerJuan Linietsky2016-08-193-76/+340
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-142-3/+13
* Missing some bits, and added connection status.Juan Linietsky2016-08-142-7/+50
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-1424-0/+6796