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Redot Engine – Multi-platform 2D and 3D game engine
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fbx
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fbx_mesh_data.cpp
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Author
Age
Files
Lines
*
Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
/
+3
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-2
/
+2
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-15
1
-23
/
+12
*
FBX Import: Check bone map access for valid cluster target node id
Alex Hirsch
2021-03-20
1
-0
/
+1
*
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-12
1
-12
/
+12
*
Preliminary Blender FBX support [4.0]
Gordon MacPherson
2021-01-05
1
-21
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-8
/
+8
*
Update FBX because of changes in the core api.
K. S. Ernest (iFire) Lee
2020-12-23
1
-2
/
+2
*
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson
2020-12-23
1
-0
/
+1461