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path: root/modules/fbx/fbx_document.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Add bake_fps for FBXDocument, GLTFDocument and both import-export.K. S. Ernest (iFire) Lee2024-05-231-3/+8
* Merge pull request #91529 from bqqbarbhg/ufbx-warningsRémi Verschelde2024-05-071-0/+36
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| * Print ufbx load warnings on importbqqbarbhg2024-05-071-0/+36
* | Merge pull request #91528 from bqqbarbhg/ufbx-v0.14.0Rémi Verschelde2024-05-071-1/+1
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| * | Update ufbx to v0.14.0bqqbarbhg2024-05-071-1/+1
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* / Fix handling missing skins using ufbx importerbqqbarbhg2024-05-031-6/+4
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* Resolve bind poses from FBX clusters instead of FBX posesbqqbarbhg2024-04-251-16/+81
* Merge pull request #90894 from lyuma/animation_step_30Rémi Verschelde2024-04-241-0/+1
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| * Set animation step from importers. Increase default step from 10 to 30 FPS.Lyuma2024-04-191-0/+1
* | fbx: Avoid name conflict with humanoid "Root" boneLyuma2024-04-231-1/+1
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* Fix FBX and glTF when root nodes are skeleton bonesLyuma2024-04-171-2/+5
* Fix FBX texture path resolvingbqqbarbhg2024-04-131-2/+6
* Enable FBX albedo factor when textures are boundbqqbarbhg2024-04-131-1/+5
* Fix FBX orthographic camera sizebqqbarbhg2024-04-121-1/+1
* Fix FBX emission_texture copy-paste issuebqqbarbhg2024-04-121-1/+1
* Convert FBX material colors from linear to sRGBbqqbarbhg2024-04-121-2/+2
* Fix method bindings in FBXDocument by making them virtual in GLTFDocument.Lyuma2024-03-151-1/+1
* Add new scene import option to import as SkeletonLyuma2024-02-261-1/+1
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-231-0/+2373