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Redot Engine – Multi-platform 2D and 3D game engine
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fbx
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fbx_parser
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FBXParser.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove ad-hoc FBX importer
Rémi Verschelde
2022-03-30
1
-1322
/
+0
*
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-7
/
+0
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-20
1
-1
/
+1
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-29
1
-2
/
+2
*
fbx: Fix include for zlib that broke unbundling
Rémi Verschelde
2021-04-22
1
-1
/
+1
*
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-15
1
-1
/
+35
*
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-05
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson
2020-12-23
1
-0
/
+1295