index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
fbx
/
fbx_parser
/
FBXProperties.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove ad-hoc FBX importer
Rémi Verschelde
2022-03-30
1
-245
/
+0
*
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-2
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-6
/
+6
*
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-29
1
-1
/
+1
*
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-15
1
-19
/
+22
*
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-t...
Rémi Verschelde
2021-04-07
1
-0
/
+5
|
\
|
*
Always dynamically allocate PropertyTable
Alex Hirsch
2021-03-10
1
-0
/
+5
*
|
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-2
/
+4
*
|
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-05
1
-2
/
+1
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson
2020-12-23
1
-0
/
+237