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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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*
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clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
10
-137
/
+84
*
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
2
-8
/
+8
*
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Refactored Node3D rotation modes
reduz
2021-10-25
1
-12
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+12
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/
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Add scene Post-Import Plugin support.
reduz
2021-10-15
4
-49
/
+17
*
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
1
-3
/
+0
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
2
-14
/
+7
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-7
/
+36
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GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
3
-9
/
+10
*
Use range iterators for `Map`
Lightning_A
2021-09-30
3
-23
/
+23
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Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-4
/
+0
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-17
1
-3
/
+3
*
Some work on double support
Aaron Franke
2021-08-09
2
-3
/
+3
*
Fix various typos with codespell
luz paz
2021-07-25
2
-2
/
+2
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-2
/
+2
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
3
-2
/
+4
*
Implement the ability to disable classes
reduz
2021-07-13
1
-1
/
+1
*
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
3
-6
/
+6
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\
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*
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-20
3
-6
/
+6
*
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
5
-23
/
+23
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/
*
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-19
1
-2
/
+1
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
6
-10
/
+10
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-2
/
+2
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
5
-47
/
+47
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
5
-5
/
+5
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
9
-77
/
+77
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
9
-13
/
+13
*
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-29
8
-14
/
+14
*
Merge pull request #48187 from brakhane/remove-dupe-comments
Rémi Verschelde
2021-04-27
1
-1
/
+0
|
\
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*
Remove duplicate comments
Dennis Brakhane
2021-04-25
1
-1
/
+0
*
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Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-26
3
-3
/
+3
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/
*
fbx: Fix include for zlib that broke unbundling
Rémi Verschelde
2021-04-22
2
-1
/
+4
*
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-15
21
-375
/
+221
*
Fix crash on importing empty .fbx file
Lyuma
2021-04-08
1
-0
/
+3
*
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-t...
Rémi Verschelde
2021-04-07
3
-1
/
+7
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\
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*
Always dynamically allocate PropertyTable
Alex Hirsch
2021-03-10
3
-1
/
+7
*
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Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
5
-8
/
+16
*
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Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
5
-7
/
+7
*
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Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-05
7
-50
/
+38
*
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Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-05
1
-1
/
+1
*
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FBX: Fix first bone getting unnecessary '_1' suffix
Rémi Verschelde
2021-03-29
1
-1
/
+1
*
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Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-1
/
+1
*
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Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-1
/
+1
*
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Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations
Rémi Verschelde
2021-03-21
1
-1
/
+1
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\
\
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*
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FBX Import: Normalize rotation quaternions
Alex Hirsch
2021-03-20
1
-1
/
+1
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/
*
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FBX Import: Check bone map access for valid cluster target node id
Alex Hirsch
2021-03-20
1
-0
/
+1
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/
*
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
2
-4
/
+16
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