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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
1
-4
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+8
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
-4
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+8
*
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GLTF: Clean up animation code to make way for KHR_animation_pointer
Aaron Franke
2024-11-04
1
-3
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+3
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Rémi Verschelde
2024-09-12
1
-7
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+1
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Add validation to glTF importer for Blendshape and Animation
Silc 'Tokage' Renew
2024-07-26
1
-7
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+1
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Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-5
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+4
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ResourceImporterScene: Replace animation bool with an import type string enum
Aaron Franke
2024-08-27
4
-4
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+4
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Fix owner warning when importing FBX.
Saracen
2024-08-26
1
-0
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+1
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Remove empty bind_methods()
kobewi
2024-08-15
2
-6
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+0
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Fix missing options in Project Import Defaults
Hilderin
2024-07-09
2
-17
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+9
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Rename FBX2glTF binary path setting back to 4.2 name
Rémi Verschelde
2024-05-30
2
-2
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+2
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Add bake_fps for FBXDocument, GLTFDocument and both import-export.
K. S. Ernest (iFire) Lee
2024-05-23
3
-5
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+11
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fbx: change import option defaults
Lyuma
2024-05-21
1
-1
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+1
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Merge pull request #91529 from bqqbarbhg/ufbx-warnings
Rémi Verschelde
2024-05-07
1
-0
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+36
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Print ufbx load warnings on import
bqqbarbhg
2024-05-07
1
-0
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+36
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Merge pull request #91528 from bqqbarbhg/ufbx-v0.14.0
Rémi Verschelde
2024-05-07
1
-1
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+1
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Update ufbx to v0.14.0
bqqbarbhg
2024-05-07
1
-1
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+1
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Fix handling missing skins using ufbx importer
bqqbarbhg
2024-05-03
2
-6
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+5
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Resolve bind poses from FBX clusters instead of FBX poses
bqqbarbhg
2024-04-25
1
-16
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+81
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Merge pull request #90894 from lyuma/animation_step_30
Rémi Verschelde
2024-04-24
1
-0
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+1
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Set animation step from importers. Increase default step from 10 to 30 FPS.
Lyuma
2024-04-19
1
-0
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+1
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fbx: Avoid name conflict with humanoid "Root" bone
Lyuma
2024-04-23
1
-1
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+1
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Fix FBX and glTF when root nodes are skeleton bones
Lyuma
2024-04-17
1
-2
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+5
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Fix FBX texture path resolving
bqqbarbhg
2024-04-13
1
-2
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+6
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Enable FBX albedo factor when textures are bound
bqqbarbhg
2024-04-13
1
-1
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+5
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Fix FBX orthographic camera size
bqqbarbhg
2024-04-12
1
-1
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+1
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Fix FBX emission_texture copy-paste issue
bqqbarbhg
2024-04-12
1
-1
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+1
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Convert FBX material colors from linear to sRGB
bqqbarbhg
2024-04-12
1
-2
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+2
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Apply "Remove Immutable Tracks" after post-import.
Lyuma
2024-03-30
2
-4
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+3
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Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
Lyuma
2024-03-15
2
-8
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+7
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Fix compilation errors when `DISABLE_DEPRECATED` is defined
398utubzyt
2024-02-28
1
-1
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+1
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Add new scene import option to import as Skeleton
Lyuma
2024-02-26
3
-1
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+10
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Add ufbx for FBX importing
K. S. Ernest (iFire) Lee
2024-02-23
16
-0
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+3222
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Remove ad-hoc FBX importer
Rémi Verschelde
2022-03-30
52
-14483
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+0
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Simplify FBX importer project settings registering
Haoyu Qiu
2022-03-29
2
-20
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+7
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Replace copies with constant refs
Aleksey Smirnov
2022-03-28
1
-5
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+5
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Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Adam Scott
2022-03-24
1
-0
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+11
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-1
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+1
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Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-26
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+0
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
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+1
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String: Add contains().
Anilforextra
2022-02-04
1
-1
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+1
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
4
-6
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+5
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Fix crash on importing FBX file
Haoyu Qiu
2022-01-10
1
-2
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+2
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options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-05
2
-2
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+10
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
47
-94
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+94
*
Fix various typos
luz paz
2022-01-02
1
-1
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+1
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
2
-5
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+5
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Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
1
-1
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+1
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Remove node_hrcr hack
kobewi
2021-10-28
1
-1
/
+1
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