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* Merge pull request #93401 from Repiteo/style/clang-tidy-fixesThaddeus Crews2024-11-041-4/+8
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-4/+8
* | GLTF: Clean up animation code to make way for KHR_animation_pointerAaron Franke2024-11-041-3/+3
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* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Merge pull request #94783 from TokageItLab/validate-gltf-anim-nameRémi Verschelde2024-09-121-7/+1
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| * Add validation to glTF importer for Blendshape and AnimationSilc 'Tokage' Renew2024-07-261-7/+1
* | Cleanup of raw `nullptr` checks with `Ref`A Thousand Ships2024-08-311-5/+4
* | ResourceImporterScene: Replace animation bool with an import type string enumAaron Franke2024-08-274-4/+4
* | Fix owner warning when importing FBX.Saracen2024-08-261-0/+1
* | Remove empty bind_methods()kobewi2024-08-152-6/+0
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* Fix missing options in Project Import DefaultsHilderin2024-07-092-17/+9
* Rename FBX2glTF binary path setting back to 4.2 nameRémi Verschelde2024-05-302-2/+2
* Add bake_fps for FBXDocument, GLTFDocument and both import-export.K. S. Ernest (iFire) Lee2024-05-233-5/+11
* fbx: change import option defaultsLyuma2024-05-211-1/+1
* Merge pull request #91529 from bqqbarbhg/ufbx-warningsRémi Verschelde2024-05-071-0/+36
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| * Print ufbx load warnings on importbqqbarbhg2024-05-071-0/+36
* | Merge pull request #91528 from bqqbarbhg/ufbx-v0.14.0Rémi Verschelde2024-05-071-1/+1
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| * | Update ufbx to v0.14.0bqqbarbhg2024-05-071-1/+1
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* / Fix handling missing skins using ufbx importerbqqbarbhg2024-05-032-6/+5
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* Resolve bind poses from FBX clusters instead of FBX posesbqqbarbhg2024-04-251-16/+81
* Merge pull request #90894 from lyuma/animation_step_30Rémi Verschelde2024-04-241-0/+1
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| * Set animation step from importers. Increase default step from 10 to 30 FPS.Lyuma2024-04-191-0/+1
* | fbx: Avoid name conflict with humanoid "Root" boneLyuma2024-04-231-1/+1
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* Fix FBX and glTF when root nodes are skeleton bonesLyuma2024-04-171-2/+5
* Fix FBX texture path resolvingbqqbarbhg2024-04-131-2/+6
* Enable FBX albedo factor when textures are boundbqqbarbhg2024-04-131-1/+5
* Fix FBX orthographic camera sizebqqbarbhg2024-04-121-1/+1
* Fix FBX emission_texture copy-paste issuebqqbarbhg2024-04-121-1/+1
* Convert FBX material colors from linear to sRGBbqqbarbhg2024-04-121-2/+2
* Apply "Remove Immutable Tracks" after post-import.Lyuma2024-03-302-4/+3
* Fix method bindings in FBXDocument by making them virtual in GLTFDocument.Lyuma2024-03-152-8/+7
* Fix compilation errors when `DISABLE_DEPRECATED` is defined398utubzyt2024-02-281-1/+1
* Add new scene import option to import as SkeletonLyuma2024-02-263-1/+10
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-2316-0/+3222
* Remove ad-hoc FBX importerRémi Verschelde2022-03-3052-14483/+0
* Simplify FBX importer project settings registeringHaoyu Qiu2022-03-292-20/+7
* Replace copies with constant refsAleksey Smirnov2022-03-281-5/+5
* Add GLTF, DAE and FBX importers enforcement for blend shape mask arrayAdam Scott2022-03-241-0/+11
* Use Filament specular models and parametrizationclayjohn2022-02-221-1/+1
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-26/+0
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* String: Add contains().Anilforextra2022-02-041-1/+1
* simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke2022-01-294-6/+5
* Fix crash on importing FBX fileHaoyu Qiu2022-01-101-2/+2
* options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee2022-01-052-2/+10
* Update copyright statements to 2022Rémi Verschelde2022-01-0347-94/+94
* Fix various typosluz paz2022-01-021-1/+1
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-092-5/+5
* Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde2021-11-031-1/+1
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| * Remove node_hrcr hackkobewi2021-10-281-1/+1