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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gdnative
/
gdnative.h
Commit message (
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Author
Age
Files
Lines
*
Remove unused GDNative code
Rémi Verschelde
2022-03-09
1
-184
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix various memory leaks and errors
Bojidar Marinov
2019-07-02
1
-1
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+2
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-2
/
+0
*
Fix GDNative library resource loading.
Fabio Alessandrelli
2019-05-12
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-0
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-5
/
+5
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-3
/
+3
*
[GDNative] enable saving GDNativeLibrary as sub resource
karroffel
2018-04-04
1
-0
/
+4
*
[GDNative] easier GDNativeLib handling
karroffel
2018-04-04
1
-0
/
+2
*
[GDNative] added reload property
karroffel
2018-01-06
1
-0
/
+9
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Allow configuring iOS export
Ruslan Mustakov
2017-11-21
1
-1
/
+1
*
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
Thomas Herzog
2017-11-20
1
-3
/
+1
|
\
|
*
[GDNative] add a way to register call types
Karroffel
2017-11-20
1
-3
/
+1
*
|
[GDNative] removed static linking fields
Karroffel
2017-11-20
1
-4
/
+0
|
/
*
[GDNative] removed anchors
Karroffel
2017-11-03
1
-2
/
+0
*
[GDNative] use feature tags, added load once option
Karroffel
2017-11-03
1
-46
/
+65
*
[GDNative] removed native_raw_call
Karroffel
2017-10-14
1
-8
/
+4
*
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-10-03
1
-1
/
+1
*
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-17
1
-1
/
+2
*
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-09-03
1
-0
/
+5
*
merged gdnative and nativescript module
Karroffel
2017-09-03
1
-1
/
+1
*
Make GDNative work on Android
Ruslan Mustakov
2017-08-30
1
-6
/
+11
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-1
/
+1
*
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-08-04
1
-1
/
+0
*
[GDNative] better header include paths
Karroffel
2017-08-02
1
-1
/
+1
*
[GDNative] new GDNative API
Karroffel
2017-07-24
1
-333
/
+63
*
Better user expirence with external text editors.
geequlim
2017-06-27
1
-1
/
+1
*
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-19
1
-4
/
+2
*
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-17
1
-0
/
+2
*
renamed dlscript module to gdnative
Karroffel
2017-04-09
1
-0
/
+415