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path: root/modules/gdnative/godot/string.cpp
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* merged gdnative and nativescript moduleKarroffel2017-09-031-1267/+0
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* Correct GDnative's godot_string_find_last method nameEmmanuel Leblond2017-08-311-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-6/+6
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* Implemented String C API.ducdetronquito2017-08-081-0/+1150
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* [GDNative] better header include pathsKarroffel2017-08-021-1/+1
| | | | | The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
* [GDNative] new GDNative APIKarroffel2017-07-241-0/+117
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.