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path: root/modules/gdnative/include/pluginscript/godot_pluginscript.h
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* Merge pull request #35812 from ↵Rémi Verschelde2020-02-101-4/+3
|\ | | | | | | | | touilleMan/gdnative-uses-godot_string_name-where-possible Use StringName in pluginscript's set/get_prop and add_global_constant
| * Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond2020-02-011-4/+3
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* | Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ↵Emmanuel Leblond2020-02-011-3/+0
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fix code completion not working with class_namelupoDharkael2019-04-161-1/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+1
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+170