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path: root/modules/gdnative/include/pluginscript/godot_pluginscript.h
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* Remove unused GDNative codeRémi Verschelde2022-03-091-171/+0
| | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added support for scripts reporting multiple errors to ScriptTextEditorEric M2021-06-191-1/+1
| | | | Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-5/+5
| | | | | Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
* Add support for _to_string virtual function overwrite in PluginscriptEmmanuel Leblond2021-03-271-0/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscriptRémi Verschelde2020-12-081-0/+1
|\ | | | | Add PluginScript support for global class naming/icon path
| * Add PluginScript support for global class naming/icon pathEmmanuel Leblond2020-12-081-0/+1
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* | Allow PluginScript to customize language's can_inherit_from_file attributeEmmanuel Leblond2020-12-081-0/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
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* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-5/+5
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Merge pull request #35812 from ↵Rémi Verschelde2020-02-101-4/+3
|\ | | | | | | | | touilleMan/gdnative-uses-godot_string_name-where-possible Use StringName in pluginscript's set/get_prop and add_global_constant
| * Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond2020-02-011-4/+3
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* | Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ↵Emmanuel Leblond2020-02-011-3/+0
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fix code completion not working with class_namelupoDharkael2019-04-161-1/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+1
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+170