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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 10:17:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 11:03:08 +0200 |
commit | c1c76850cb47c0f8451fce6353958006e95b2cda (patch) | |
tree | b01f1e0e1252defc5979660aa29a5c7fe641ddbd /modules/gdnative/include/pluginscript/godot_pluginscript.h | |
parent | afbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff) | |
download | redot-engine-c1c76850cb47c0f8451fce6353958006e95b2cda.tar.gz |
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
Diffstat (limited to 'modules/gdnative/include/pluginscript/godot_pluginscript.h')
-rw-r--r-- | modules/gdnative/include/pluginscript/godot_pluginscript.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index b76f89cc99..34ed4f097d 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -61,7 +61,7 @@ typedef struct { //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference //depends entirely from the script. - // Note: You can set those function pointer to nullptr if not needed. + // Note: You can set those function pointer to nullptr if not needed. void (*refcount_incremented)(godot_pluginscript_instance_data *p_data); bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die } godot_pluginscript_instance_desc; @@ -121,12 +121,12 @@ typedef struct { const char *name; const char *type; const char *extension; - const char **recognized_extensions; // nullptr terminated array + const char **recognized_extensions; // nullptr terminated array godot_pluginscript_language_data *(*init)(); void (*finish)(godot_pluginscript_language_data *p_data); - const char **reserved_words; // nullptr terminated array - const char **comment_delimiters; // nullptr terminated array - const char **string_delimiters; // nullptr terminated array + const char **reserved_words; // nullptr terminated array + const char **comment_delimiters; // nullptr terminated array + const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; godot_bool can_inherit_from_file; |