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Redot Engine – Multi-platform 2D and 3D game engine
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Changed type to make it work on x32 architecture.
zero13cool
2021-01-05
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
28
-56
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+56
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Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-1
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+1
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Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-1
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+1
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Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
5
-14
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+14
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Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-2
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+2
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[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-13
1
-0
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+3
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Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
1
-0
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+1
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Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
1
-0
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+1
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Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-12-08
1
-0
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+1
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Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
1
-1
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+1
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[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-26
3
-0
/
+276
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
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Merge pull request #43383 from vnen/gdnative-string-header
Rémi Verschelde
2020-11-10
1
-1
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+6
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GDNative: Define special char types in string.h
George Marques
2020-11-07
1
-1
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+6
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Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-11-03
1
-2
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+0
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-59
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+99
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Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-27
1
-4
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+3
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Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
2
-2
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+2
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Add sort and has methods to PackedArrays
Aaron Franke
2020-07-06
1
-0
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+36
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Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-03
1
-1
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+0
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Style: Fix copyright headers
Rémi Verschelde
2020-06-25
1
-1
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+1
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GDNative: merge API structs, bump version of merged structs.
bruvzg
2020-06-11
1
-42
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+31
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GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
bruvzg
2020-05-26
1
-0
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+27
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GDNative add new core types.
bruvzg
2020-05-18
9
-65
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+465
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Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checki...
bruvzg
2020-05-16
3
-9
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+9
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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Remove redundant void argument lists
Rémi Verschelde
2020-05-14
1
-1
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+1
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Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-2
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+2
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-2
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+2
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[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
3
-3
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+3
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Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-20
1
-0
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+1
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Merge pull request #37693 from lupoDharkael/remove-hint
Rémi Verschelde
2020-04-10
1
-3
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+0
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Remove obsolete enums
lupoDharkael
2020-04-08
1
-3
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+0
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Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-19
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+18
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
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+6
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Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
1
-6
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+8
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
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+2
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
6
-322
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+184
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Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-3
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+1
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Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
1
-1
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+1
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GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
1
-1
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+1
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Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
1
-2
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+0
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Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
1
-1
/
+1
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
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+1
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Remove deprecated Color::gray
Hanif Bin Ariffin
2020-02-12
1
-2
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+0
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Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-10
1
-4
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+3
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Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
1
-4
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+3
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Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...
Emmanuel Leblond
2020-02-01
1
-3
/
+0
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