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path: root/modules/gdnative/net/stream_peer_gdnative.cpp
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* [Net/GDNative] Remove GDNative network bits.Fabio Alessandrelli2021-09-241-77/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fixing C compatiblity for GDNative NET moduleFabio Alessandrelli2019-02-241-4/+4
| | | | Also add net interfaces to gdnative_api.json
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add [Packet/Stream/Multiplayer]PeerGDNativeFabio Alessandrelli2018-06-271-0/+77
They provide an interface to implement PacketPeer, StreamPeer, and NetworkedMultiplayerPeer via GDNative.