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Redot Engine – Multi-platform 2D and 3D game engine
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gdnative
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pluginscript
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pluginscript_instance.cpp
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Author
Age
Files
Lines
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
1
-0
/
+32
*
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
1
-4
/
+2
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-46
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-2
/
+2
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-2
/
+2
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-2
/
+2
*
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-16
1
-2
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-1
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-17
1
-0
/
+181