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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp
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* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-23/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-10/+10
* Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond2020-02-011-2/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix misc. source comment typosluz.paz2019-09-191-2/+2
* Parse more informations for code completionGeequlim2019-07-041-2/+3
* Fixed cases of unsupported pointers being used to construct variantsAndrettin2019-06-291-1/+1
* Fix code completion not working with class_namelupoDharkael2019-04-161-2/+2
* Make direct casting among Error and godot_error enums (#23015).marxin2019-02-181-2/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-4/+2
* Added system for GDScript warningsGeorge Marques2018-08-101-1/+1
* Add editor highlight for type-safe linesGeorge Marques2018-07-201-1/+1
* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-161-0/+1
* Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond2018-01-091-1/+5
* Fix crash in pluginscript complete_codeEmmanuel Leblond2018-01-091-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+4
* [GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2017-10-201-1/+0
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+432